>>14307I remember how high tech Age of Empires II felt to me when it came out compared to the original, like the little water effects when your units would walk through shallows. I still think it looks good in most ways.
>>14309>I agree in spirit, but it's impossible to make 2D sprites play like modern titles, at least in isometric view, top down view with less detailed models makes things easier, which is why Flash Games like Mud and Blood 2 have such fantastic amounts of content and detail.Do you have anything simple I could read about that? I'm a complete layman when it comes to the technical aspects of games and have never heard that before.
>Closest thing is Dorf RTS who went from sprites to voxels exactly due to running into impossible to solve physics issues.I was actually going to mention that due to how they're doing the lighting system
>I really do understand you, especially back then, going from C&C Red Alert 2 to something like Empire Earth was rough on the eyes, then again, the lower res and CRT scanlines hid a ton of blockyness.Empire Earth was such a letdown for me as a kid. I remember visiting the website, playing the demo, and being so excited about it coming out. I actually had family members being on the lookout for it in stores (although I do think I saw it in Wal-Mart once around that time), but I was disappointed when I actually played it. That didn't stop me from paging through the thick strategy guide it came with.
I've always thought it was disappointing due to the scale of the game being an inch deep and a mile wide, but Rise of Nations came out a few years later with a similar but reduced scale and did it well. That's still one of my favorite games. I decided in recent years that the AI in the skirmish games was one of the reasons the game never connected with me. I just never found it fun to play against. Rise of Nations has much better AI than the average RTS game in that it plays more like a human and tends to fight in formation and everything. Even back then I preferred 2D graphics engines too. There are some I think that added something to the game, like Populous: The Beginning. That's a lot of fun and wouldn't be the same if it was entirely 2D. But back when it came out, I still thought Empire Earth looked like crap.
Honestly, my favorite RTS games in terms of presentation are probably the early DOS ones like Dune II and WarCraft: Orcs and Humans, and I couldn't imagine most games going with that level of primitivity. Continuing the style RTS games were headed in prior to 3D taking over would be the next best thing for me.
>You might want to give https://store.steampowered.com/app/3305930/Panzer_Strike/ A try, or the Close Combat series, though that one is closer to a RTT wargame with plenty of realistic autism.I'm allergic to RTT games for some reason. I don't necessarily have anything against turn-based strategy games. I played some Civil War Generals 2 for a while and thought it was pretty fun (although some later maps looked overly complicated and time consuming), but for me the tactical and economic parts of an RTS game are like peanut butter and jelly. Having an RTS game without generating resources and spending them to build up an army just feels like a big step down. On the other hand, I'm not that big on in-depth base building anymore. It's not anything I have a problem with, but after playing games like Kohan I could do without it. I also gave A Bridge Too Far a try a long time ago. My family had it when I was a little kid, but I didn't play it until I was maybe out of high school.
The Panzer Strike graphics engine looks great though. It's exactly the kind of thing I had in mind. I was thinking something like a more detailed Sudden Strike, which I bought as a kid and always liked the look of but never gelled with. The Blitzkrieg mod for Yuri's Revenge actually would probably come close too, but that still used some vanilla assets for the infantry from what I remember.
>Please do, It's a fucking DUNE inspired 6DOF RTS, there's nothing like it and it might me of the most unique games ever made.How hard is it to get ahold of the original 1999 release? I recall reading complaints that the remastered version changed some things around.
The perspective looks disorienting a bit, which has always made made me leery, but I feel like it's a game I should give a proper shot.