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/art/ - Drawing, Photography, Painting

Sculpting and Designing
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 No.1575[Reply]

Episode 3 - Screen Shot Drawing
Basically for this one just screen shot some sort of video or image and draw from that. Is it a mind's eye drawing? A test to interrupt your understanding of one media platform and transferring it into your own? Shit, I dunno, but any reason is a good reason to draw. So let's see what you got!

Gonna just go ahead and make this thing a general thread so I'm not flooding the whole board with my own content lmao ;)
9 posts and 9 image replies omitted. Click reply to view.

 No.1594

YouTube embed. Click thumbnail to play.
Episode 5 - Free Draw



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 No.341[Reply]

Hello and welcome to /art/, tvch's board for anons to post their thoughts, critiques, personal work, DIY Q&A, news, recommendations, or whatever else that you'd imagine concerns a place like /art/.

- Standard board rules apply, no cp, spamming, & spoil lewds.
- Please keep all threads on topic, if you're posting any personal work keep it to one thread.
- Anime isn't art
- You're welcome to post links to personal art accounts, but keep your shilling at an absolute minimum

If you have some meta board questions or concerns ask them here and I'll do my best to address them.
1 post omitted. Click reply to view.

 No.1547

>>1541
I have not, sorry friend. Nor have I done so with any other form of bodily liquid and/or substance. Admittedly, I find that type of medium to be pretty vile and wouldn't very well tolerate posts of anon's attempts at that form of artistry on this board either. Even under the context of "art". So again, apologies if you had some of your own work to post, but I'm afraid I need to draw the line somewhere in what is and isn't acceptable for /art/.

But I do appreciate you asking. That what this thread is all about :)



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 No.1627[Reply]

helllo how should you plan your one shot comics/debut so it can garner attention and crowd

my plan is to have like 20-30 pages like most one shot but idk

how should i plan the content to be as exciting before running full series(because im reenacting JUMP's accepting through one shot and similarly before series and also cuz i have no idea if a series is good anyway)

cant wait for your input!

 No.1632

gimme me a synopsis of your comic. if i were to see it at the store and read the back of the book for its explanation what does it say?

 No.1633

>>1632
eh synopsis? it looks so smol… i plan to do it later haha

im worried the inside wont sell… is it wrong?



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 No.1624[Reply]

Hi any tips to make long running manga/comic series? other than "gooducking awesome art" like what kind of debut or how do you present the materials? how much content?

i aspire to run as long as one piece or baki or dokaben but in general profittable serieses r good enough

any tips? especially content and materials for a certain "arc"???

thank u
1 post omitted. Click reply to view.

 No.1626

>>1625
yeah well, i already said "comic" dont i? wow tommy wiseau is a kind of luck i cannot risk so maybe something like walking dead series?
but then
what should i do to be "so bad it s good" or maybe eisner winning or best selling at least

 No.1628

>>1625
is tommy wiseau considered winning? does "the room" actually sells that much?

 No.1629

>>1628
It definitely is, it kept being shown in theaters all over the country year after year and Tommy would visit the events.

 No.1630

>>1629 hmmmm, how much is "definitely". he wont be getting any emmys or eisner…. so it ll still win?

 No.1631

>>1629

if anything tommy wiseau looks like a clasical actor thrown from the past right to the futrue. https://youtu.be/UBOcWFBBB04



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 No.1408[Reply]

In this thread we discuss what equipment to get for a particular application and how to make the most out of it.
Tutorials specially welcome.
53 posts and 59 image replies omitted. Click reply to view.

 No.1549

>>1544
wat, in what way did i sound like a cake eating kike other than trying to spend the less money possible?
>>1548
>the yellowing tends to make it lose contrast
Then this isn't the case, strange because it is a very pronounced tint when i try it in neutral backgrounds. Yeah the Takumars and the Kodaks are the ones i remember the most, excellent optics have to admit there.

 No.1550

>>1549
>excellent optics
Well, they only thoriated the best lenses. It was like the fluorite of the time. Now that you mention Kodak, there was some Aero Ektar or something like that which had a really high percentage, some really fast and heavy lens for night aerial large format photography in WW2.
Also kind of related, the other day I saw a video about using ultrafast X-ray lenses (made for photographing a fluorescent screen to do quicker radiographies and reducing the patient's exposure, not to bend the X-rays themselves which don't care about glass) and the results were pretty impressive. f/0.7 on a budget. They had to mod the camera to allow infinity focus though, the required flange was like 4mm or so. I wasn't extremely impressive with the required ISO to film with candlelight though, in the vicinity of 10k. It looked clean, but that's admittedly thanks to the ultra-sensitive camera.

 No.1551


 No.1562

File: 1612820655074.png (46.49 KB, 713x400, 713:400, auto iso.png) ImgOps iqdb

While Pentax has some incredibly clever exposure modes, Canon pulls this bullshit. I noticed that even if I covered the lens, the displayed ISO when set to A was always 400. I looked at the menus to see if I maybe ISO was capped at 400 but no cigar. Then I tried Tv (S on Nikon) mode and it started working normally, so I thought I should maybe RTFM. Absolutely retarded, why not disable auto ISO in M mode if they don't support it?

 No.1623

File: 1614986023834.jpg (55.91 KB, 298x343, 298:343, heymoon.jpg) ImgOps Exif iqdb

Managed to pull this one a few days ago with the Vivitar 85-205mm f/3.8.
205mm, ISO 400, 1/640s so I was probably stopped down a bit because there's no blown highlights.
I fucked with the clarity, contrast and defringing but other than that, no adjustments made. Sharpening is just the default value.
Not too shabby for a nearly 50 year old lens with balsam separation, huh. Also handheld with no bracing of any sort. Just standing on top of a building with the camera, that's as much credit as I'm willing to take. I won't even call it art but I'm proud of squeezing this photo out of that lens on a technical level.



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 No.1598[Reply]

hi… how/where do i get regular job with this artstyle

or if were to improve it for regular order and marketabbl…
where should i go and what should i achieve?

regards
1 post omitted. Click reply to view.

 No.1601

>>1599 i mean why?

 No.1606

>where should i go and what should i achieve?
Social media. Either start up a twitter, Instagram or facebook page (or all three) and start establishing yourself as an artist online. Post anything and everything you go or want to show whether it be some sloppy sketches or some finished work. It's difficult and takes some time and effort as well as some of your own pride, but if it's something you want to achieve it will be worth it.

People much prefer finished work over pencil work, so either work on line work or play around with something like photoshop and that will really help give your style a more redefined look. For me, photoshop is pricey and requires you learning another skill (photoshop) so a good start will be investing in those Micron pens. They got a good amount of thicknesses to use between shading and line work.

 No.1614

>>1606 so basically you re saying there isnt a job for this.

 No.1615

>>1601
People don't really value abstract ideas on a general basis, for example everyone can agree a good electrician can get things done and fixed but a good painter will get opposition as some might say a photographer is more effective and cheap, some others might say a sketch artist/draftsman is also cheaper and quicker, so on and so on.
Same happens with musicians, some say a jukebox or a stereo is enough, an artist will always get people doubting them due to their value not being seen by everyone. An artist has to pander to a certain sub-group to have constant work and the more niche/specialized the harder it is, hence why the most successful artists are either friends of a very rich eccentric, a stylistic whore with no integrity and/or a money launderer. Successful doesn't always mean best, in fact it usually is the opposite but some exceptions exists and they should not be seen as rule of thumb, they are oddities, most accomplished artists died without knowing they were/would be cherished.

 No.1620

>>1614
There is if you are able create the need for your work.



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 No.1610[Reply]

no motivation cuz i dont know what 500000 people will want and i am afraid the work i put it doent worth that much so lets be more impersonal and i still dont know how

 No.1612

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>needing motivation
>needing people's praise/input
>everything being made needs to have some 'worth'

Needing motivation has to be the absolute motivation killer of them all. Countless times I've wasted trying to find ways to "motivate" myself to get something done when I really should just be doing it. The rut you seem to have found yourself in is very relatable, and the first step is acknowledging it. No one get's 'motivated' to go to work and frankly I doubt many actually want to go to begin with, but in order to pay those bills and live that commercialized life you gotta earn that cash.

The best approach is to deal with your personal needs as if they were a job. Set some time for yourself (put an alarm on your phone) and just shit something out. It doesn't need to be top quality or even any good, but something is a million times better than nothing. Make sure you anticipate this time like any other important event you have, don't just ignore it off until the last minute, give yourself some hype. And then when the clock hit's the hour, do something. Fucking pick it up and make anything happen, the PC in front of you, a shitty drawing of a video game character, fuck it, maybe literally scribble 'fuck' over and over on the paper. As long as you're doing action with a pencils and paper you're just reading yourself up for the next meaningful piece.

You are absolutely capable of this. You're lying to yourself if you say you can't.

And don't care what people think, honestly if someone is going to get all pissy and dismissive of your work then fuck them, you don't even need to acknowledge them. They're getting all upset at your work so they can stay upset. If your work can't please them then your continuation of your methods will be a sufficient "fuck you too". and please, whatever you got, feel free to make a thread and post it.

I know I would love to see what you can do and I'm sure there are many others looking forward to the same, we are all friends here. Besides, they board is practically in a vegetative state, so anything is appreciated and will rise much higher than oekaki cock pics.

Overall, making and publishing art is very intimidating, it's a method of visualizing your soul onto others. But if you want to express yourself openly than you gotta start somewhere and this place would be a good start. No one will identiPost too long. Click here to view the full text.

 No.1613

>>1610
hello this is a very touching narration. i m very thankful you ve given something this much… tho obviously "fuck" can get me banned and is an offensive word…. generally i already setup some time for myself but at the end, it is a work andbprofit is the foundation of my motivation if any.


i cant seem to feel anyother from that. visualizing soul or whatever. …

 No.1618

>>1613
>>1613
Most professional artists get to where they are though happenstance, really. Not so much that they chose to get into art in a later stage in life just as a means for a steady income but more so that they grew and developed into the artistic lifestyle because of personal passions and interests to the skill of art. Most professional artists with any sort of respectable notoriety have spent years or even most of their life developing and practicing their skills. Sprinkle in the ability to self market, having good connections, or holding art shows and you have the workings of a profitable skill. But if you have rich parents you can easily skill having skill part.

I'm assuming you're the anon posting about making a webcomic and if so, than that's a tight road to drive down. Most webcomics are very niche and cater to a minor demographic, usually getting their income through donations or merch. And even then you'll probably still have to hold up a regular job just to completely support yourself. Sadly, the days of PennyArcade and Homestuck are at an end. Now a days a good part of the foundation of current day webcomics comes from the artist's own passions to pursue them, not so much that they make a lot of money off of them (because they most likely don't)

If money is your only passion than there's no quicker way to achieve a decent/good income than commissioning furry porn, as sad and disgusting as it is to admit. You don't even need to be that good of an artist. But other than that, there's not too much else I can help you with, but your best bets are probably going to deviantart or furaffinity and lurking there.

The art business is a very self-sacrificing industry. Often times you'll be making the passions of others while having to put off a lot of your own. If you're skilled enough, you can pursue more interesting and creative options for others and be able to generate a more reputable name for yourself. But if skill is what you lack, and money is your only desire, then prepare yourself to become the artistic equivalent of an onlyfans model. It would be more self respecting to just get a regular job at that point. I'm sorry if any of this was disheartening for you to hear but don't be discouraged, if you're passionate aboutPost too long. Click here to view the full text.



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 No.1530[Reply]

ALRIGHT, IT'S HAPPENING, SOMETHING IS FINALLY HAPPENING

So starting next week I want you all to gather your pencils, paper and other artistry utensils and come join me on a wonderful journey of drawing! What's going to be expected is that I'll post a weekly subject for us to draw about from the list posted and we all post our results within each thread.

I feel like this is going to be in beta until I get a better rhythm of things so bare with me if changes are suddenly made. I'll do my best to post a weekly video for you guys to watch to add some interest. But you're only expected to put in as much effort as you feel. So if you wanna sketch something out on the back of a receipt or use Oekaki that'll be perfectly fine.

This week's art project is: Your News Team
I think this will be a fun intro to start off on. So take some time and think of your ideal news team and what they would look like. Don't feel pressured to follow the lines exactly, if you want a team of only hot latina weather women or lizard people or even oblong shapes that seem to be wearing suits, that's entirely up to you. But you have the whole week to think & sketch up something fun and post what you got.
4 posts and 1 image reply omitted. Click reply to view.

 No.1558

>>1535
Sorry, he uses a similar moniker sometimes.
Nice going buddy, i wanted to use /loomis/ but nobody posts there anymore, just did a single post until i realized they went kaput to maybe another place.
I will see if i can scribble a bit here while practicing my own stuff too. How about posting our progress in /loomis/ too as a side activity?

 No.1559

>>1558
Yeah, man! I'll look forward to seeing your stuff!
>How about posting our progress in /loomis/ too as a side activity?
That's not a too shabby of an idea. I'm gonna work on doing their's as well and hopfully the two will help out my drawing skills

 No.1584

File: 1613889279957.jpg (3.32 MB, 4608x3456, 4:3, IMG_20210221_003349020.jpg) ImgOps Exif iqdb

Late

 No.1590

>>1584
Better late than never! It's fantastic!! :)

 No.1616

hallo art do you know webcomic too



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 No.1611[Reply]

cant i first get 100 subscribee for my webcomic channel before i make my super special comic especially since it is a chore and i dont have freetime for that


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 No.1603[Reply]

other than the physics of light what do i need to kno i paint any image realistically and achieve realistic color?

 No.1604

Color theory helps a lot, with realism you'll not only have to know to make specific colors, but be able too properly contrast those colors in different lights with black and white. Here's a simple explanation: https://colormatters.com/color-and-design/basic-color-theory

Best way to do get started if you want to get right into painting imo, is painting flowers. They have a good monocratic range of colors in their pallet, plus their fairly easy to master if you give it some time. You'd be surprised how much you can achieve with just red, blue, yellow, black and white.

Getting to know how to create realistic images does take time. If learning about light and shading is your goal, invest in some gray paper and some white and black (or blue or whatever) charcoal. The gray paper is a good middle ground for you to work with light and dark. It can be a little confusing for some, but as long as you sketch out what you want in pencil and fill in the light (white) and dark (black/blue/etc) you should be good.

Hope this helped and remember to have fun with it!

 No.1605

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>>1604
here's the example of charcoal I tried to post to give you an idea.

 No.1607

>>1604
>gray paper
coloured construction paper works fine too

 No.1608

>>1604
>>1605
>>1607
ok ok this has been nice tx very much



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