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>>179955>Yeah, there's some really cool stuff made with those older instruments that you simply can't replicate with modern music making tools.I wish more synth companies would treat old synthesizers like timeless instruments, the way companies like Fender or Gibson treat guitars. Thankfully Behringer has come along to revive a lot of older synths, typically with a high degree of accuracy. Moog also brought back the Model D and Sequential the Prophet-5, but the upside of Behringer's chink manufacturing is that it's able to drastically lower the cost of vintage-style instruments for people who otherwise might not be able to afford them. It's a travesty so many classic synths went out of production to begin with. I get that the profit margins are pretty low and that there's a high degree of engineering knowledge required compared to building an acoustic instrument, but they could have at least been taking cheap old digital designs and building upon them. It wouldn't have been that hard for Yamaha to have taken their FM synths, put knobs on them for easy programming, and shoved analog low-pass filters inside to spice things up. That's sort of similar to what the SY77 and SY99 did, but those seem like they would have been a headache to program without an external editor. And besides that, they let them go out of production.
Synthesizer builders had been spinning their wheels focusing on bland workstation crap for the longest time before they began to get the memo that what people really wanted was synths with good sounds and intuitive interfaces. When it comes to subtractive synthesis with basic waveforms, it's hard to beat the classics. The humble Junos still offer more immediate inspiration to people decades later than anything Roland's been putting out in the last 25 years or more. Roland is a company that still chooses to cater to wedding-band keyboardists or whoever than all the synthesizer enthusiasts clamoring for rereleases of the classics.
>It's otherworldly, and it transports you to a world outside reality, which is what every good videogame does.One problem to me with more modern stuff is that it seems too focused on mundane naturalism instead of style and abstraction.
By the way, I've always loved those bloopy pulse-wave arpeggio sounds that European composers used in ol
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