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Turn that knob to Channel 3!
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File: 1771954997258.jpg (171.62 KB, 1600x900, 16:9, link-and-zelda-surrounded-….jpg) ImgOps Exif iqdb

 No.14870

 No.14872

File: 1771986311420.jpg (294.74 KB, 1294x630, 647:315, 1366059182196.jpg) ImgOps Exif iqdb

Old Zelda is best Zelda.

 No.14873

Old Zelda is always cool cause you get the cute onee-san princess.

 No.14874

File: 1772034727198.jpg (239.25 KB, 1422x800, 711:400, aeCyvWjJqVdKcvG6X6UYHA.jpg) ImgOps Exif iqdb

>>14873
>onee-san
I like how the Zelda cast in the movie is a few years older than Link as is canon. Link needs an onee-san to show him the ropes, and they didn't have to worry about any Chris Hansens to shut it down in Hyrule.

 No.14875

>>14874
Based

 No.14880

File: 1772124962543.jpg (34.55 KB, 226x218, 113:109, Zeldo.jpg) ImgOps Exif iqdb

The franchise peaked with A Link to the Past

 No.14881

https://archive.ph/g9KLM

The OP of this thread makes a lot of salient points, and I can't unsee them. Zelda is rife with Masonic symbolism, and in fitting with the jews theme of satanically inverting everything, of uglyifing beauty, etc. Zelda has a veneer of Aryan-ness to it, to better enrapture the youth into the dark jewish prison

 No.14882

>>14881
Zelda doesn't seem Masonic at all, it certainly seems anti-abrahamic.

 No.14885

>>14880
Link's Awakening > A Link to the Past

 No.14886

>>14885
pausing every five seconds to change your A and B button assignments < adequate face buttons

 No.14887

>>14886
It's not that big of a deal.

 No.14888

What were the gameboy ones where Link had to resist the allures of onee-sans rather than pursue one?

 No.14889

>>14888
Oracle of Ages/Seasons?

 No.14890

>>14887
You're right: it's worse. Late in the game you've pausing to change your equipment every couple of seconds.

 No.14891

>>14890
FWIW the Switch remake doesn't have this problem.

 No.14893

>>14891
there are romhacks that make it
faster to change equipment as well
>>14880
>>14885
for me it's Ocarina of Time 3D

 No.14895

YouTube embed. Click thumbnail to play.
For me, The Adventure of Link hits hard.

>your gf is dead

>you set out on an epic adventure to bring her back or die trying

 No.14908

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>>14893
I've never really been into the 3D games to the same extent, but I guess Ocarina of Time is the one I feel most nostalgic for. It reminds me of watching my cousin and my brother playing it. I never bothered with it until I was in high school.

Really, the first five or so games are all good. I have zero interest in trying Twilight Princess or anything after that, but I do have a soft spot for some of the other games before that.
>>14895
The NES games are my favorites next to Link's Awakening. I much prefer the fairytale-like aesthetic they had compared to the direction the series later went in. The more limited hardware and odd translation (and overall cryptic nature of the original game) make the setting feel more mysterious too.

 No.14909

>>14908
>and overall cryptic nature of the original game
I think what made the original more mysterious was that it was a product of its time, before the Internet and GameFAQs, you had to figure things out yourself, or talk to people IRL to find out what you needed to do. IIRC there weren't even strategy guides back then, but Nintendo did run a hint line you could call, and I did once to find out I had to use the whistle to reveal one of the dungeons.

 No.14910

File: 1772252566447.png (1.83 MB, 1200x900, 4:3, ClipboardImage.png) ImgOps iqdb

>>14908
Twilight princess is actually pretty decent, BUT the first part sucks. You only start to feel free once you've beaten the first 2 or 3 dungeons. Eventually you get the ability to swap between Wolf Link and Human Link and the game feels great. It's kind of like an inversion of Ocarina of Time, where the best part is the beginning, playing as kid link.

The DS games are also very good, though the train overworld in Spirit Tracks is a little questionable. Phantom Hourglass is pretty similar to Link's Awakening in certain ways.

Skyward Sword is the first game that I think truly feels like a stinker. The graphics are wonderful, and there are some interesting fights, but way the game is laid out sucks, to the point where they over correct in BOTW and make the entire game about running through the overworld.

 No.14912

>>14910
>not only defending the dogshit touchscreen gimmick games but PRAISING them as "very good"
I think you should kill yourself anon.

 No.14914

>>14910
I enjoyed all of Twlight Princess, Midna best girl.

 No.14915

File: 1772304014599.png (901.9 KB, 1600x900, 16:9, ClipboardImage.png) ImgOps iqdb

>>14912
"If you haven't played Phantom Hourglass, you may have the impression that the game has been forcibly adapted just to suit the stylus and Touch Screen controls of the DS. Well, even among the development team there were those who thought the same thing at first, and of course there was a period during development when we re-examined the control method.

"I am fully aware of how well the +Control Pad worked with previous Zelda games, and there were times we thought that it might be easier to control the game using the +Control Pad. It did cross our minds that perhaps we should give up on the stylus control idea altogether.

"The process of making controls exclusively using the stylus and Touch Screen came about during development, once we felt confident that this method of control wouldn't present any problems."

"The important thing to stress is that we came to feel that the stylus held more possibilities than the conventional control method - that it was inspiring all sorts of exciting gameplay ideas.

"While the player controls Link with the stylus, they can touch various objects on the Touch Screen and Link will react in a range of different ways. Basically, this method of control feels great to use. It removes the need to consider separately which way to move and then what sort of action to perform.

"We felt liberated from the slightly stilted convention that you had to first move up to any object in question and then press a button to make something happen. And the really interesting thing is that, as we worked on this system, it became a source of inspiration for all sorts of new ideas.

"For instance, when we were considering how best to control the boomerang, opinions would emerge quite naturally such as 'The player should be able to choose the path it follow when it flies…', or 'It would be great if it followed the line you draw on the screen!'

"I feel that while developing this game, we developed as a team as well. It's not as if from the start we had all known that the game could be totally controlled by the stylus. But in the end, precisely because the stylus was used for manipulating items and solving puzzles, we were able to pack the game with all manner of interesting things.

"I think that even if you are harbouring some doubts about stylus control for Zelda, once you have a go you will soon see how well it works."

 No.14916

>>14915
Funny how they abandoned all that entirely considering the fact Wii U and Switch have touchscreens.

 No.14917

>>14916
they were shilling touch screen pretty heavily in Wii U version of BOTW I think (I haven't actually played it)

 No.14918

>>14915
>If you haven't played Phantom Hourglass, you may have the impression that the game has been forcibly adapted just to suit the stylus and Touch Screen controls of the DS.
I own that pile of fucking dogshit and can confirm that's exactly what was done. Zelda was raped by a fucking hack to be used as a marketing vehicle for horrible gimmick controls. One of my biggest vidya buyer's regrets.

 No.14919

>>14910
It's may not be quite as bad as Wind Waker or those trash DS games, but Twilight Princess absolutely sucks the whole way through. The first problem is that it was too fucking easy. Very few enemies do more than a heart of damage in TP, with many of them less. The side quests content in TP is terrible, almost all the rewards are heart pieces or rupees. Heart pieces in a game that's piss easy. Rupees in a game with fucking nothing to buy with them. Except the ultimate quest reward, which is an incredibly unsatisfying armor that drains rupees, as if you were taking much damage in the first place. It goes without saying that Wolf Link was awful, it sure is fun to play half the game in a crippled form that's unable to do anything except respond to context-sensitive inputs. TP also has a poorly utilized tool set with far too many gimmicky items that you only use in the dungeon you find them and then hardly touch again. They certainly could have thrown in a bunch of fun and interesting things to do with those tools on the overworld, but instead for some baffling reason Nintendo decided to make a big overworld that's just a barren wasteland. Maybe TP was supposed to be another empty ocean sailing game originally and they decided at the last minute to replace the water with fields. Finally the finale of TP was one of the most anticlimactic finales I've ever experienced in a Zelda game. The final bosses were piss easy and I actually didn't believe the game was finished when it actually was.

Also Midna was the most irritating companion of any Zelda game up to that point. Every time she interacts with you it's to take control away from you, remind you how much being a wolf fucking sucks, and actively berate you. I suspect the people who like that little shit are in fact just furry masochists.

Anyway Twilight Princess sucks ass and I won't stand by a reputation revision just because recent Zeldas are bad too.

 No.14930

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>>14910
I checked out after The Wind Waker, which I also never finished. I do have kind of a soft spot for it. Maybe I would have been willing to give Four Swords Adventures a try if it hadn't looked so gimmicky to me, but I basically completely stopped paying attention to the series with anything after that.

 No.14932

>>14915
Series Producer Aonuma's favorite games:

3. The Legend of Zelda: Twilight Princess
>"Twilight Princess, because I wanted to create something better than Ocarina."

2. The Legend of Zelda: Ocarina of Time
>"Ocarina of Time is a game that gave me the opportunity to create a 3D world."

1. The Legend of Zelda: Phantom Hourglass
>"This is something my wife also likes, Phantom Hourglass. That's number one. I was developing Twilight Princess, and the goal for that was to make something better than Ocarina. But then that game was something I proposed as a new style of gameplay, and I was a producer on that game for the first time, so I have a lot of sentiment for it."

 No.14933

>>14932
>because I wanted to create something better than Ocarina
Is this a real quote? Why didn't he try harder?

 No.14934

>>14933
I like how he admits he failed by putting it below Ocarina

 No.14951

File: 1772698623217.jpg (801.29 KB, 1516x1000, 379:250, 1703368138610498.jpg) ImgOps Exif iqdb

Feel the need to post this reliable truthnuke, Aonuma isn't the guy who made Zelda, he's the spiteful manager that took credit for Koizumi's work then repeatedly tried to bury him for embarrassing him with his competence.

 No.14952

>>14951
oh, and a few other things
>Koizumi was supposed to be buried and done for after Aonuma shafted him over to Flipnote and some cheapshit idol games (like the trope of sending the new guy to the overseas division), but he even succeeded expectations there to the point the other execs let him back in (even if he never worked on a Zelda title again)
>Koizumi was the guy responsible for Mario Odyssey and the general pitch of the Switch over the Wii U 2, and is now the defacto leader of videogame and hardware division of Nintendo while Miyamoto chases Hollywood and theme parks
>Aonuma is the reason why BotW / TotK were both supposed to be "based on the older games", because he personally had a dislike for Koizumi's 3D titles
Everything with Aonuma's face on it screams incompetence, while everything Koizumi touches turns to gold; and the only reason things still are the way they are is because of the ass-backward Japanese obsession for boomers and work culture putting time + connections worked at a company, over actual talent.

 No.14954

>>14952
>>14951
Infographic needs to be updated with credit for Super Mario Odyssey among other things.

 No.14958

>>14952
>>14951
Classic case of one large ego'd fag dev ruining everything. Reminds me of the Final Fantasy faggot Nomura and kojima.

 No.14968

>>14951
Stories in Zelda games are kind of gay though.

 No.14972

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>>14968
Zelda was the first mainline franchise to do an epic good vs. evil/rescue the princess saga, in a medieval setting, in a video game format. The lore of Zelda really paved the way for so many others.

 No.14973

>>14951
>Led development for Flipnote Studio
For this alone he has my respect. I loved FS as a kid

 No.14975

>>14972
I like the way the first few games did things.

 No.14978

>>14973
Iwata era nintendo consoles were made to be an experience, the new consoles are bare bones, nutendo doesn't want to make free inclusions like that ever again
they don't even play music in the eShop anymore
>>14968
>>14972
>>14975
I think the Zelda games strike a really good balance. The story is compelling but minimal, kind of like the pre-3D Pokemon games. The focus is on the gameplay but there are memorable characters like Marin, Malon, the guy who lives under the bridge, Link's Uncle, etc. I think GBA-Gamecube era they lose a lot of that powerful simplicity, but even then it never got as bad as new Pokemon did, at least in the ones I played.
Also I hate that Nintendo added voiced dialogue to the main series with BOTW.

 No.14979

>>14978
>the game catering to me by having voice acting in my native tongue makes me angry
Why? I always thought voice was what the Zelda franchise was missing. I don't buy the whole "just imagine their voices, bro" line of thinking.

 No.14980

>>14979
it's cringe, even zelda's CDi voice is better

 No.15051

>>14979
You zoomers will be the first to die on the day of the rope.

 No.15071

File: 1774396029206.png (137.12 KB, 720x524, 180:131, test me.png) ImgOps iqdb

>>14951
>Rosalina
The main reason why I prefer Super Mario Galaxy 2 instead of the first one (besides the shitty spring power-up), never gave a shit about Rosalina let alone I didn't even set foot in her lullaby section, she's basically the female counterpart to Waluigi: The Super Mario franchise will keep on existing without them. Although I'd agree that Koizumi is the "HIRE THAT MAN" done right if you compare him to Sakurai, the mad lad had the idea of bringing up Mario's costumes referencing promos and advertisement from 30 years ago making him the closest thing to a Mario fan finally achieving his dream while Sakurai got the mindset of a teenager edgelord who'd later get hyperfixiated with RPG's.

 No.15110

>>15071
Fun fact, if you pirate or disc rip SMG 1 and 2 you'll see that the filesize for 1 is double that of 2, just because 1 has a bunch of useless FMV cutscenes



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