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Turn that knob to Channel 3!
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File: 1772084561181.png (511.22 KB, 890x1024, 445:512, 1771420817852979.png) ImgOps iqdb

 No.14877

RESIDENT EVIL 9

IS TRASH

 No.14878

>>14877
Why is it trash?

 No.14879

File: 1772124739381.jpg (48.81 KB, 372x609, 124:203, 1771157641693806.jpg) ImgOps Exif iqdb

>>14878
First hour is the best part.

 No.14883

>>14877
what a young man

 No.14884

>When Resident Evil Requiem was announced for the Switch 2, we must admit to being a little surprised that the game could conceivably run well on Nintendo's new console.

>We weren't the only ones either. According to a new interview with Famitsu (thanks, wccftech), director Koshi Nakanishi said that the development team itself was also surprised at how well Requiem ran on the Switch 2.

<"To begin with, this game is made to be fairly scalable. We've been making it by adjusting various options so that it can be compatible with a wide range of specs, from high to relatively low, so the Switch 2 can be optimized to suit the specs quite smoothly.
<"We haven't tried to force something made for high-end performance to slow down, but have assumed a variety of spec conditions in advance. Even we were surprised when we first saw it, how beautifully it ran. I think it was thanks to the engine team's hard work that it ran so smoothly."

>Indeed, our recent hands-on time with Requiem revealed that the game has been remarkably optimised for the Switch 2. Playing at TGS 2025, Lowell Bell said that it "has broken me of that Nintendo stigma that third-party blockbusters can't run on their hardware".


>Resident Evil Requiem is currently scheduled to launch on the Switch 2 on 27th February 2026. If that's not enough, native ports of Resident Evil 7: Biohazard and Resident Evil: Village will also land on the same day. The series will be celebrating its 30th anniversary next year, so we're expecting to see even more big things from Capcom's survival horror behemoth in the months to come.


https://www.nintendolife.com/news/2025/09/even-capcom-was-surprised-at-how-well-resident-evil-requiem-runs-on-switch-2

 No.14892

>>14884
>blockbusters
Fitting that a shitty wannabe-movie game series is now appropriating movie language in marketing.

 No.14911

File: 1772276285479.jpg (66.74 KB, 815x525, 163:105, 1771511670777.jpg) ImgOps Exif iqdb

>>14884
RE9 is something I can reasonably expect, since it's on REX engine, which is like one of the only examples in recent times of a major dev optimising their core engine, after the complete performance disaster that was Monster Hunter Wild's launch.

What is fucking schizo-crazy delusion is that Capcom actually seems to be intending on getting Monster Hunter Wilds itself ported to the Switch 2 based off of datamined images. Either they're going to work a miracle voodoo magic code, or it's going to be a second plan hitting the twin towers.

 No.14913

YouTube embed. Click thumbnail to play.

 No.14922

>>14913
He's getting fatter by the week

 No.14924

>>14922
He's getting more neurotic and mean-spirited by the year.

 No.14937

>>14879
Who is this guy

 No.14939

>>14877
God DAMN that guy looks young. Jesus.

 No.14941

So on a scale of 0 - californian how pozzed is RE9?

 No.14943

File: 1772592084167.jpg (304.6 KB, 540x609, 180:203, A Resident Evil modder dup….jpg) ImgOps Exif iqdb

>>14877
To think they finally picked up the scrapped idea of Leon teaming up with Sherry after the nothingburger that was 7 and Village, only for the female co-protagonist being so fucking lame forcing you to play as her: she can only use one handgun and can't fight for shit (here's you Dark Souls difficult, bro) and Sherry's role got limited as a voicemail.

 No.14971

>>14937
Literally just some FotM teenager.

 No.14983

YouTube embed. Click thumbnail to play.



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