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/ch3/ - Video Games

Turn that knob to Channel 3!
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File: 1702732424513.mp4 (951.21 KB, 1280x720, 16:9, bigfags.mp4) ImgOps iqdb

 No.4828

>We realize many of you have been anticipating news around the project that we've been calling The Last of Us Online. There's no easy way to say this: We've made the incredibly difficult decision to stop development on that game.

>We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We're equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision.


>The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II - crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.


>In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we'd have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog's heritage.


>We are immensely proud of everyone at the studio that touched this project. The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we're working on here at Naughty Dog, and we cannot wait to share more about what comes next when we're ready.


>Until then, we're incredibly thankful to our community for your support throughout the years.


Sony has gone beyond no games and started unreleasing games

 No.4831

We have finally reached Negative Games!

 No.4833

>>4828
>severely impacting development on future single-player games
Have to have all hands on deck to make those movie games where you hold up in between 2 hour cutscenes.

 No.4840

File: 1702824633006.png (1.72 MB, 1735x755, 347:151, lou2remastered.PNG) ImgOps iqdb

>>4831
>>4833
Please understand, they need all the resources they have to remaster The Last of Us 2, can you even imagine the amount of resources needed to get that dusty old relic up to modern standards

 No.4842

Never actually played it, but reading articles written by some of the devs made me realize there was a lot of work put into the original game. They did a lot of groundbreaking stuff with the AI. Of course that was just the original game.

 No.4849

>>4842
There was nothing unique about it.
It was an interactive movie, just with more gameplay than Cages shit.

 No.4852

File: 1702930763200.jpg (124.16 KB, 1280x720, 16:9, chuckphone.jpg) ImgOps Exif iqdb

>I wanna get down to brass tacks. I wanna be very, very specific here. This illness, what does it feel like? You mentioned it's painful.
<It is. There's a tightness in my chest… difficulty breathing… and pain. Burning pain. Pain spreads everywhere.
>Sounds horrible. Does it hurt right now?
<There's always some discomfort, yes. Games are everywhere in the modern world. But I very much appreciate the indulgence of the panel… for their accommodation today. I can handle this fine.
>Right. So with the games off, you don't feel them.
<If the gameplay's not flowing, no.
>Sorry about those Stadia's. I guess they couldn't kill that for you.
<Well, they're not drawing many players, and there's no exclusives. Intensity drops off with player count per the inverse-square law.
>Got it. Got it. So if I had a small console, say… from Sony, and I got up close to your skin… you'd know?
<I would feel it, yes.
>Can you feel more games coming from any particular direction right now? From that back wall or…? From over there or up through the floor? Can you tell us where the nearest source is right now?
<Jimmy, do you have something in your pocket?
>Yes, I do, as a matter of fact. My PS5. From this distance, you should feel it, and you don't, do you?
<It's all right. It's all right. May I? Just as I thought. There's no games in here. PS5 has no games. That's a sorry little trick, isn't it?
>Yeah, you got me, Chuck. Dead to rights.

 No.4854

Only the first game was ever passable, and only because its narrative was still less politically correct than the second one. They still went ahead and published that shitty spin-off comic so they could say "See, we always planned for Ellie to be gay! So you do support LGBT, huh." in that stereotypical numale gotcha moment fashion. They also made sure that the only other prominent male character is a faggot, although at least you got to kill an annoyingly smug black bitch.

 No.4873

BLACKED THE GAME WHEN ANONS



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