No.5500
I tried playing Halo and didn't understand why it's beloved
>Slow as fuck, you are basically walking everywhere
>Only two weapon slots
>Everyone mentions the good parts and not the endless boring corridors
No.5501
>>5500They weren't endless and boring the first playthrough, but replayability does not exist in Halo 1. Neither does it exist in the subsequent halo games, but the reason being is the painfully slow story progression that resolves nothing. 2 guns was kino because you had to plan your ammo and forced you to utilize the fallen soldiers' higher charged alien weapons. Essentially it causes attrition and engagement. Halo1 thrived because of its multiplayer which is what the subsequent games centered on, to the point that I think they released just multi-player versions without campaigns. Or maybe I'm misremembering. Obviously I lost interest in Halo franchise at some point.
No.5502
>>5501>They weren't endless and boring the first playthroughUhhh they were for me, I didn't even finish the game and I had the intention of playing the whole series.
>2 guns was kino because you had to plan your ammo and forced you to utilize the fallen soldiers' higher charged alien weaponsUntil you need a situational weapon like a sniper rifle or a rocket launcher
No.5504
>>5502When did you first attempt it?
When it was the only game you owned because you bought an X-Box to play the hyped Halo game, it was good.
No.5506
>>5504About a year ago, and it was fresh off playing Quake, so that probably factored in a lot
No.5507
>>5506Yeah it's practically unplayable nowadays. I think I managed to get to the flood level where it just became endless repetitive corridors, and I just binned it. It's over.
No.5508
If it weren't for the coop mode and friends available at the time who wanted to play it I'd have never beaten the first Halo. Felt more like a chore than an accomplishment, had no interest in any sequels and felt embarrassed for that guy at Microsoft who showed off a Halo 2 with the release date tattoo at some press event.
I'd say by late 2002 it was out of the games in circulation at the weekend gaming get togethers I was attending.
>>5502The 2 weapon system worked great in coop for that reason, team could carry 4 different weapons.
No.5513
Reach is better than 2 and 3
Especially 2, 2 is god awful, completely broken due to be being rushed.
No.5552
>>5489I barely even remember what was in which Halo game. The ape guys came later and I think Halo 2 the lizard guy becomes your ally. ODST and Reach were boring like you said but I can't remember why.
No.5568
>>5551> It was hip among nerds to bash games like HaloBecause of all the undeserved hype and praise it got, not due to the games quality, but due to all the money poured into it's marketing.
No.5571
>>5568I get that it was never as good as its fanboys thought it was, but so many of them acted like it was irredeemable trash.
No.5572
>>5571It paved the way for CoD and all this AAA shit, were they really that wrong?
No.5592
>>5586CoD was using the Quake3 engine and worked around big limitations.
It was fun because it made you play and interact with setpieces from WW2 days like The Longest Day and Enemy at the Gates and gave you some pretty sandbox open levels with CoD2 and 4.
It went to shit the moment they started to become Hollywood movies.
>MultiplayerFuck no Multiplayer in CoD1 and CoD2 was terrible, worse than Allied Assault.
United Ofensive was the only one with a decent multiplayer offering with actual game design, balance and scope.
>Black OpsEvery multiplayer post 4 is just the same shit over and over.
No.5674
>>5489So now that Microsoft tapped out of the console wars, how would Halo work in the Switch or the PS5? Imagine if Master Chief is reduced to a recurring guest character in crossover games.
No.5694
>>5674>So now that Microsoft tapped out of the console warsMicrosoft has 30+ studios, even last gen Sony would've gotten stomped let alone the chaos it's in now
No.5697
>>5694Microsoft could have 300+ studios and it wouldn't make a difference.
They've had Rare for over 20 years now and asides for rereleasing a few of their older games with updates they were making garbage like this for most of their time while at Microsoft. It's the same story for most other studios they purchase, the IPs they own eventually become worthless and they're unable to create successful new ones.
No.5708
>>5697Rare had a real dream team when they were with Nintendo. It's a different crew now.
More and more I'm realizing that zoomers just don't know how to produce the fun factor like previous generations, no matter which developer you're talking about.
No.5709
>>5708>Da zoooooomsCome on, man…
No.5710
>>5708You're missing the point. Even if they had Rare at their best with the dream team fully intact thanks to golden handcuffs do you think they'd be working on the games they wanted to make or be doing bullshit like integrate gaming on their WebTV/MSN TV platform and maybe work on DirectX/WindowCE development toolkits?
Reminder that asides for working on Kinect games to compete with Nintendo's Wii motion controls Rare was also tasked with overhauling the xbox live avatar system in order to compete with Sony's Playstation Home.
No.5714
>>5708A big problem with games now is we're all far too locked into genres and business models.
What we probably need is a return to the mascot era of gaming. Because once you have a mascot who can sell games, you're then free'd up to do weird things with the design of the games.
Look at Banjo Kazooie. It didn't strictly have to be one thing or another. It didn't have to be "a platformer", or "an adventure game" or "a shooter", because at it's core, what it was was an exploration of those characters and their world.
If you set out to make another third person shooter, you're just going to make another third person shooter.
No.5717
>>5697The Rare acquisition was in 2002, there are people that were born then that are starting families of their own. Even Kinect is nearly 15 years old. People's concept of Xbox is completely out of date, they cannot wrap their head around the fact that Xbox went from total irrelevancy to the biggest western publisher in a few years.
No.5719
>>5717Microsoft could release any product into any market and get top 3 in terms of bigness.
No.5721
>>5717>the biggest western publisher in a few years.Biggest? EA, Epic and TakeTwo are all much bigger than Microsoft when it comes to gaming. If just one of those companies decides to not support the Xbox platform in the same way EA didn't with the Dreamcast the Xbox brand is dead.
No.5722
>>5721>If just one of those companies decides to not support the Xbox platformIn what reality would any of those companies reject PC and a good chunk of console sales, you're just being goofy now
No.5723
>>5722Good chunk of sales? Not only is Xbox way behind mobile for all of them but most of their biggest titles are already free to play with extremely low commission rates on in game purchases just to keep them on it and publishing new content regurlarly.
If they're better off ignoring the xbox platform to help increase the numbers of their own platforms is something that remains to be seen but isn't goofy at all. They're all slowly heading in that direction.
No.5724
>>5723EA is a spam company. They're going to push their shit out any crevice they can.
No.5725
>>5723Why would any of those companies going mobile only kill Xbox? They barely put out any games as is
No.5726
>>5724Except EA dropped support for the WiiU when Nintendo said no to them having their Origin service on it. The scenario I'm describing already happened in the previous generation and will happen again.
No.5727
>>5726WiiU was barely a console.
No.5730
>>5708>Muh zoomersGood games are still being made, fuckoff with this boogeyman and stop pretending you weren't a fucking retard in your teens.
No.5731
>>5728I see the EA logo and I tap out immediately, I stillwonder how there are retards who do not do the same.
No.5741
>>5728>Lmao Nostradamus over hereTry looking at what EA actually says to their investors
>EA - "Games Are The Social Networks Of The Future">But there's also a longer-term movement to games as "broader social ecosystems": There has been an "evolution in the definition of a game, and the oppty[opportunity] around "building games as a platform" and connecting w/ "massive online communities" will be "longer lasting than the present kind of macroeconomic climate"https://thematics.liontree.com/LTWeekly/May-12-2023/7D9E7401-FD49-4A63-B610-CE992FDDCC63?targetGames like GTA online, Roblox and Fortnite are what they're talking about. These companies make most of their money off of 'Recurrent Consumer Spending' compared to game sales. For major publishers providing access to your gaming social network by being platform agnostic in exchange for a larger userbase(present kind of macroeconomic culture) isn't a viable strategy for the future. They need to move past the old era of app stores and licensed games allowed on platforms to newer more direct methods of distribution that they're in complete control over.
No.5745
>>5741Just because EA and every other company wants their own Roblox or Fortnite doesn't mean it's going to happen, what do you think the last decade of live service failures has been about
No.6274
I didn't see a ZOGcrosoft thread so…
https://archive.is/0JLJPCommunist pcgamer is crying about ZOGcrosoft not growing and blames you for not giving them more money. The implication is that communist pcgamer thinks the government should give the videogame industry money so shiteating leftists and liberals never get laid off or get fired and therefore can bypass those awful, horrible no good GAMERS that they depend on for money. They hate the fact that they depend on you to buy or not buy their slop.
You see this with journalists too. Media is getting massively laid off lately and journalists are starting to demand the government nationalize all media so the zogslop soy can continue forever.
They really are communist scum.
No.6284
>>6274>Politically Correct GoymerSad shit at what happened to that magazine.
The brits who used to make it until around 2005 were really cool guys.
No.6482
>>6284They were a bunch of tasteless hacks who didn't know their heads from their asses on the subject of video games, with the hint of an unwarranted sense of refined taste and intelligence by virtue of being European. They were no different from Eurogamer, and they didn't magically become any less competent just because they adopted politics you disagree with.
No.6483
>>6481I'd argue the original game is good, but the sequels are trash and never understood or had time to be developed properply and expand the open ended sandbox gameplay/level design, atmosphere and plot of the series.
Series became multiplayer focus trash when Halo 2 released anyway since the campaign in that was absolute trash.
All I wanted was better exploration and a consistent atmosphere and instead got linear corridors and Hollywood trash.
>>6482>They were no different from EurogamerThanks for proving that you never read it.
No.6484
>>6483I haven't played a good FPS in so long that I'm beginning to wonder if I even know what to suggest for how to make one anymore.
It seems like every dev company just tries to copy a few good things from other games, and now we just have constant abominations.
I think a lot of feedback from gamers actually ruins future games (and tech) too.
For example, I think Farcry 1 was fantastic, and I thought Farcry 2 was phenomenal, but everything after that seemed like response to negative feedback of 2 by copying previous versions and trying to "get the magic back." And for that I think 3 was ok, but I was done with the franchise because they seemed done. Then I see tranny colors becoming ubiquitous in games, and now I can't even grasp wtf is wrong with these people.
No.6486
>>6484I loved FarCry 1 and hated 2
I think pacing, atmosphere, prpgression and exploration are the most important things.
STALKER is my favorite FPS for a reason and Doom is right after, Doom had a lot of level exploration and idSoftware games after it kind of dialed back on it and that kind of died with Half Life.
The issue nowadays is that there is exploration but it's usually guided via quest unimmersive quest arrows and you're collecting nothing but trash instead of actual meaningful loot.
World interaction is also a big part that goes without saying, but that goes for every game not just FPS.
No.6488
>>6486Oh yeah, enemy and weapon variety as well.
To expand on why I dislike FarCry 2 I think it's the fact that the respawning checkpoints and all the pointless backtracking make it feel like a chore which isn't helped by it's nonexistent plot and complete lack of enemy variety.
Locking half the weapon progression behind a main quest progression was also a mistake.
The whole game was supposed to give you different weapons and plots depending on the faction you did missions for but the whole game feels unfinished unfortunately.
Some good sections but it's mostly a chore to play and without the depth of something like STALKER or Fallout to keep you enganged.
No.6489
>>6486>hated 2So you killed gaming..
No.6490
>>6488I could never play stalker because it just seems like too much of a game to get into.
The only negative thing I can say about 2 is there wasn't much replayability which is likely due to the chores you speak of. Then again I never played the Farcry 1 campaign through a second time either. I think 2 was going for replyability though with the multiple characters, so maybe it's not even a negative point.
The fire mechanic, killing Africans, the insertion point choice with regard to missions… it was fantastic. Great game.
No.6491
>>6490>I think 2 was going for replyability though with the multiple charactersBut they don't add anything new, not even different stats.
>>6489I didn't like 3 either
No.6538
>>64913 was extremely mediocre.
It was too safe revisiting the island jungle motif.
>they don't add anything newYeah I don't remember what the point of it was, but it was a neat idea.
No.6549
>>6538The jungle setting was the least of it's problems and probably it's only strenght along with animal diversity.
The issue was the game design being Asscreed 1:1 and an unimmersive lolrandum retarded Hollywood plot along with collecting trash.
An Open World FarCry games needs meaningful loot and an inventory system to be actual good.
More depth, but not the looter shooter garbage they turned the newest games into.
No.6578
Far Cry 2 is unironically my second or third favorite game and I've played it, not even joking, probably 8 times through on infamous. Something about the setting and themes and the just raw brutality of the combat of it puts me in my comfy place. It's one of the loneliest, saddest games ever made and I guess it just clicks with me. "Dirt road poverty driving simulator" is just my jam. I'm weird I guess. Africa wins again
No.7127
YouTube embed. Click thumbnail to play.
Play Havoc
No.7129
>>7128can't be anymore shitass than anything released now of days and you can turn off the auto-aim.
No.7673
>>5489Just finished the trilogy and I disagree. CE gets dragged down by some mediocre to garbage
The Library levels and it gets a bit repetitive. Halo 2/3 have no real bad levels and there's a little more variety in weapons/enemies/environments keeping it fresh. The weapon variety in particular is huge since in CE I basically used the same weapons the whole campaign (don't dare drop that magnum because you're not getting another one). In Halo 2/3 I was constantly swapping and switching weapons where the balancing is much better.
No.7678
>>7673>Halo 2>No bad levelsYou're either retarded or didn't play it.
No.7679
>>7673>>7678Also
>Halo 2>Using anything but the BR and the Carbinelmao, kys
No.7684
>>7678>>7679>You're either retarded or didn't play it.I played it and it was consistently good I don't know what to tell you.
>Using anything but the BR and the CarbineSentinel beam / energy sword / shotgun are way better for flood. Sniper/beam rifle are straight up better than BR/carbine just less ammo. Fuel rod gun and rocket launcher are useful for crowd control and the tankier enemies. SMG is good for drones and plasma pistol for popping shields. I think the only weapon I never used in any situation was the needler
No.7695
>>7684>Linear as fuck levels>Literal corridor levels>Elevators everywhere>Those garbage Flood sections>Implying you'll use those weapons for more than 5 seconds before changijg back to the AR/Carbinelol, Halo 2 is terrible in every way from art to level design along with nerfed weapons.
No.7697
>>7695But enough about CE
No.7702
>>7697CE had way more open areas and it's weapons didn't suck dick.
The Brap Mine and High Charity as just as bad if not worse than the Library.