>>5696Have you tried Unreal Tournament or the Heroes of Might and Magic games? Those are big ones I remember from back then that I never really played until the past few years.
>>5700>The Humongous Entertainment Junior Adventure series (don't be fooled by their appearance, these are some of the greatest point n' clicks ever made, the creator of Maniac Mansion and Monkey Island considers Pajama Sam 1 to be the best game he ever worked on)They're easy but definitely fun. I had Spy Fox in Dry Cereal as a kid and am most partial to that one would play the demos of the other games that were included with it.
>>5705Yup, those are really what I'm into as far as today's games are concerned. Here are some more:
https://github.com/chocolate-doom/chocolate-doomhttps://github.com/ihhub/fheroes2https://vcmi.eu/https://maniacsvault.net/ecwolf/https://wz2100.net/I like Z and remember this one being good, but I don't think it's being updated anymore:
https://zod.sourceforge.net/OpenRA is one I've been following for a long time, but I've read some complaints about the direction it's taken over the years and think its best days might be behind it:
https://www.openra.netMaybe if they ever actually finish Tiberian Sun and Red Alert 2 then the projects might bring in more people willing to straighten things out and possibly create more authentic forks. From what I recall years ago, the way the devs have been managing things has driven people away.
The Wargus versions of the classic WarCraft games have been really rough in the past, but it looks like they're finally starting to come along:
https://stratagus.com/The Stargus project was abandoned in pre-alpha years ago, but supposedly work is going to start back up again.
Here are ones that could be worth watching in the long term but aren't playable yet:
https://github.com/SFTtech/openagehttps://gitlab.com/stone-kingdoms/stone-kingdomsBy the way, what advantages does Freeablo offer over Devilutionx?