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File: 1709252009515.png (569.23 KB, 1196x672, 299:168, Screenshot from 2024-02-29….png) ImgOps iqdb

 No.5733

Leaked Nintendo Switch 2 specs reveal how powerful the next-gen console may be.

Specifications for the next-generation Nintendo Switch 2 have leaked, revealing what chip will be included and the expected level of performance.

Inside, the Nintendo Switch 2 will reportedly use the "T239" chip with 8 x Arm A78C cores, an Ampere GPU with 1536 CUDA cores, 128-bit LPDDR5 memory support with up to 102GB/sec of memory bandwidth in total. There are "extra little bonuses" inside of this chip, too.

The media block has been backported from the latest Ada Lovelace GPU architecture - a custom Ampere GPU will be found in T239 - so it "should be faster with support for more formats, including AV1." Improved clock-gating is here, which is a way of improving efficiency from dormant silicon, is another Ada feature that has "somehow found its way into T239".

There's also FDE, which is the File Decompression Engine, similar to what Sony uses as the decompression block inside its PlayStation 5 console. MLID's new video states this basically allows for ultra-fast decompression of assets from storage and into memory. There was a recent report from Nate The Hate talking about a The Legend of Zelda: Breath of the Wild demo running on next-generation Switch 2 hardware with "zero loading times".

The new T239 chip has the hardware capable to have ultra-fast loading, but it's "going to need a much faster storage format to make that possible".

https://www.tweaktown.com/news/93370/leaked-nintendo-switch-2-specs-reveal-how-powerful-the-next-gen-console-may-be/index.html

 No.5756

The hardware isn't important it's what they'll do with new games that everybody wants to know. Will the original switch be forward compatible with games designed for the Switch 2? If they can do that they could easily have a viable mutligen console platform.

 No.5758

>>5756
In the past, Nintendo has done cross-platform releases of their published games, for the old and new console, at the same time. The first example I can think of is The Legend of Zelda: Twilight Princess, which was on GameCube and Wii. They did this more often in the NES/SNES days.

 No.5763

>>5756
>>5758
Switch only got away with no backwards compatibility because nobody had a WiiU so all the ports were basically "new" games to Switch owners, I think trying the same thing with Switch 2 would go poorly

 No.5770

File: 1709407635525.png (67.42 KB, 752x401, 752:401, Screenshot from 2024-03-02….png) ImgOps iqdb

>>5763
>Switch only got away with no backwards compatibility because nobody had a WiiU so all the ports were basically "new" games to Switch owners
Exactly, though to their credit, Nintendo did enhance or add extras to the Wii U ports.

 No.5784

>>5763
Backward compatibility wouldn't even be viable on the Switch. Where is the disc going to go?

 No.5789

File: 1709482662232.png (132.59 KB, 337x376, 337:376, Screenshot from 2024-03-03….png) ImgOps iqdb

>>5784
It could've been done, but it would've been cost-prohibitive to add the mechanics of a disc reader. Plus, barely anyone had a Wii U so it was time to move on.

 No.5790

>>5789
in theory you could have a disc drive add-on, but that rules out the portability factor.
Plus, I guess the Switch would have to be compatible with the Wii U gamepad, which you can't buy separately to a Wii U console. So by the time you have all of the stuff required to play Wii U games, you may as well just own a Wii U, and probably do.

All around just not an idea worth perusing, really.

 No.5791

>>5790
Portability isn't the issue. I just showed you a portable CD player from the '90s. Optical drives can be made much more compact than that now, and it could've been integrated into the handheld.

 No.5792

File: 1709492565514.jpg (730.21 KB, 1490x1947, 1490:1947, 1706406041930.jpg) ImgOps Exif iqdb

>>5789
It should have a portable 90's CD player add-on accessory, for real, think about it

 No.5793

>>5792
Why did you post a caricature of rapper Mannie Fresh

 No.5794

>>5791
Yeah, but then it would be huge, and the Switch is already kind of oversized for a handheld.

 No.5795

We're already past the point where a majority of games sold on consoles is through digital distribution. If they wanted to put backwards compatibility on the Switch you can send a proof of purchase of your WiiU game to Nintendo and they could offer a download, a disc drive addon is ridiculous and everybody has given up on developing console addons. Instead they did the smart thing and only ported over the games that mattered and sold them again.

The point made here >>5756 is about forwards compatibility for the original Switch. I don't think they want another WiiU situation where consumers are confused and ignore it. Third party developers didn't want to work on the WiiU for that reason.

 No.5796

>>5795
What do you mean forward compatibility? As in putting a Switch 2 game into a Switch 1? You would need to have a downgraded Switch port of the game on the Switch 2 media, which wouldn't work because the Switch 2 is going to have a new type of media, or provide both variants with a digital download.

 No.5797

>>5796
All they'd have to do is add a few extra pins on the game cards to increase memory bandwidth so there's no technical reason why newer versions of Switch 2 game cards couldn't be forward compatible with the original switch.

All game engines nowadays are designed to run on many different platforms and take advantage of hardware or different power modes if available. The original Switch does this in docked mode where it's not limited by the power delivery of the battery. The same concept is already being done on slightly more powerful PS5 and xbox versions. It probably won't be called forward compatibility but I could see it happening to avoid another WiiU disaster.

 No.5801

>>5795
Yeah, but Wii U games also pretty much have to be remastered for Switch, just to get rid of the tablet functionality.
I guess they could give you a free downloadable copy of the Switch version of the game, if you could prove you bought it on the Wii U, and that'd be very nice of them, but that also would have required them to have thought ahead and introduced some kind of Nintendo account system while the Wii U was out, which they didn't do.

 No.5802

>>5797
>The original Switch does this in docked mode where it's not limited by the power delivery of the battery.
Looking into this the GPU's clockspeed doubles when in docked mode. But considering the difference in hardware making Switch 2 games work on the original Switch in a degraded mode probably won't be possible. Perhaps as using the game card to unlock a cloud version?

>>5801
>just to get rid of the tablet functionality.
That was the least of their problems when porting as the second screen tablet functionality was never used much or had a big impact on gameplay. Going from 32bit PPC and AMD that they were using since the Gamecube to brand new 64 bit ARM and Nvidia was a much bigger headache.

The Switch 2 is still a year or more away, the fact that Nintendo can still sell the original Switch at full price means they haven't reached market saturation yet.

 No.5805

>>5802
The price has come down a little. You can get the Switch OLED for $299 now, which was the launch price of the original model. Or get it bundled with Smash for $349.



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