>>7885Nobody complained because it was completely different in scope and implementation. The current problem started off as formulaic cutscenes added in after play testing to deal with trouble areas where testers got stuck. Then they transformed into the 'cinematic experience' to make play testing go faster and smoother, if all you can do is move the camera around and have to press a button every so often to progress then less problems are to be found.
The first few Resident Evil games had none of that.