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/ch3/ - Video Games

Turn that knob to Channel 3!
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YouTube embed. Click thumbnail to play.

 No.7632

Post them hidden gems

 No.7634

If I did that, they wouldn't be hidden.

 No.7635

File: 1716585663823.jpeg (91.56 KB, 640x906, 320:453, super-spy-hunter.jpeg) ImgOps iqdb

Very well, here ya go OP.

 No.7636

>>7634
It's a big board

>>7635
Danke

 No.7638

>>7636
For you.

 No.7640

>>7632
Terry Davis' cousin?

 No.7650

File: 1716688396170.png (83.84 KB, 558x448, 279:224, 1547411025152.png) ImgOps iqdb


 No.7651

File: 1716689095791.jpg (316.5 KB, 1920x1080, 16:9, Eastward.jpg) ImgOps Exif iqdb


 No.7652

File: 1716751616577-0.mp4 (6.91 MB, 480x360, 4:3, PS2 - Beat Down — Japanese….mp4) ImgOps iqdb

File: 1716751616577-1.mp4 (10.07 MB, 720x480, 3:2, Beat Down - Official Trail….mp4) ImgOps iqdb

File: 1716751616577-2.png (494.13 KB, 402x570, 67:95, Beat Down Fists of Vengean….png) ImgOps iqdb

I fucking love Beat Down.

 No.7654

>>7652
Interesting. Seems like an IP that would be worthy of Capcom reviving.

 No.7655

>>7654
Capcom needs to stay the fuck away from any of their old franchises.

 No.7656

>>7655
What do you mean?

 No.7657

>>7656
I mean Capcom is one of the most cancerous Japanese developers at this present time and we don't need them shitting up old series.

 No.7658

>>7657
Why do you think Capcom has become cancerous?

 No.7882

File: 1717664285174.png (1.11 MB, 713x1600, 713:1600, Beat Down - Raven.png) ImgOps iqdb

>>7654
I hate to be a pessimist, but… Cavia is dead, and I wouldn't trust modern-day Capcom to revive this classic and do it justice.
Maybe Itsuno could, but that's just a maybe.

 No.7883

>>7658
Because they're obsessed with Hollywood and insist on aping the same cinematic cancer being pushed by Western developers.

 No.7884

>>7658
>oy vey you want the western market don't you, slant eyed goyim?
>well all you have to do is fill your gaymes with niggers, ugly women and trannies. that's what westerners want
>you'll make billions of gookbux i promise
Same reason so many other nip devs are shit these days. They think commeifornia and jew york represent the entirety of westerners.

 No.7885

>>7883
Nobody complained about this pivot to cinematics with the old Resident Evil games.

 No.7886

>>7885
Probably because it wasn't a "pivot to cinematics." Yes there were cutscenes, but they were short most of the time. The longest ones tended to be the opening and ending and RE's opening was like 5 minutes.

 No.7887

>>7885
Speak for yourself.

 No.7888

>>7885
Nobody complained because it was completely different in scope and implementation. The current problem started off as formulaic cutscenes added in after play testing to deal with trouble areas where testers got stuck. Then they transformed into the 'cinematic experience' to make play testing go faster and smoother, if all you can do is move the camera around and have to press a button every so often to progress then less problems are to be found.

The first few Resident Evil games had none of that.



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