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File: 1732450603715.png (89.72 KB, 312x215, 312:215, natusya togawa.png) ImgOps iqdb

 No.9825

Holy shit if it's real

>According to a content creator on Youtube known as ENDYMIONtv, he has commented on the reason why Sony wants to buy Kadokawa Corporation. From what he says in the video, the Japanese division of Sony is not very happy with what is being done in the American division of Sony and the results of its projects, since from what he says Concord was what made a strong dispute break out between the Japanese division of Sony against the American division, from Japan they were already warning the Americans that Concord would be a failure and a waste of money, to which Sony America did not pay attention, since from what he says in the video the thing was already heated between both divisions for Days Gone 2 and for changes in the sequel of Ghost of Tsushima.


Sony Japan wanted a sequel to Days Gone, as it was a success and the Playstation gaming community really liked Bend Studio's work, as the sequel was in development, but Sony's American division cancelled the sequel due to Metacritic scores and reviews from the press, where users did rate Bend Studio's work highly, but it seems that Sony America only cares about the opinion of the press, leaving aside the Playstation gaming community, and all of that was not liked by Sony's Japanese division, as they did want Days Gone 2 to be developed.

>As he mentioned in another video on his channel, the sequel to Ghost of Tsushima had Jin Sakai as the protagonist, where Jin would face a final threat from the Mongols to defend Tsushima, but Sony's American division changed everything to call it Ghost of Yotei, and put a woman as the protagonist, but the idea was that Jin Sakai would be the protagonist and it would be called Ghost of Tsushima 2, but everything was changed by Sony America, and from what they say this did not please Sony's division in Japan at all.


Between Concord's poor sales, the poor results in game sales and the bad decisions by Sony America, Sony's Japanese division would buy Kadokawa Corporation to bring out great games in Japan and return the confidence of its players with great titles developed by the branch of Sony's Japanese division.

 No.9831

>give control over the company to californian communists
>in a completely shocking outcome the communists aren't great at running a business and waste billions on pet projects that don't see a return on investment
Even if the nips get control back, they're still the same retards that gave up control to spoiled trust fund communist babies in the first place.

 No.9849

>>9831
yeah not sure why they made this mistake in the first place

 No.9853

>>9825
Not sure what world you live in where "Days Gone" and "Ghost of Tsushima" is a great victory over "Concord." You couldn't pay me to play any of this Sony slop.

 No.9855

>>9825
>>9831
>>9849
>According to a content creator on Youtube known as ENDYMIONtv
More looney tunes shit for retards, Japan hated and had so little faith in Concord so much they let it drain resources for 8 years and never shelved it. And Herman Hulst can just cancel and sign off on whatever he wants even though he answers to Totoki… These algorithm sloptubers will really say anything to avoid getting a real job

 No.11695

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>>9825
This worked great for SEGA… except not.

 No.11851

>>11695
the only problem with this analogy is SoA had a better idea of what to do than SoJ did at the time. If they had worked together to synchronize the 32x with the saturn's development and make the saturn backwards compatible with the genesis, cd, and 32x (whether they actually launched the 32x or if they canceled it and moved it to the saturn as they should have) like they were PLANNING on doing then everything would have went swimmingly.

 No.11852

File: 1746068709881.png (247.24 KB, 546x390, 7:5, 0205599027574t.png) ImgOps iqdb

>>11851
I still think their best move, considering how expensive and hard to develop for the Saturn was, was to make the Neptune, the 32x as a standalone console, ditching both the 32x add on and the Saturn console, in favor of a single machine to compete in the 5th generation, of course it'd be less powerful than PS1 and N64, but it'd probably be the cheapest, backwards compatible with both Genesis titles and accessories or add ons, people who had a Genesis would naturally go for it, and being released earlier than the N64, and maybe cheaper than the PS1, would've given them an edge.

 No.11855

>>11851
>>11852
I could understand the Sega CD, but I have no idea what the fuck they were thinking with the 32X.
Even moreso considering Sega CDs middling sales.

 No.11860

>>11855
the 32x was literally SoA knowing they needed a 5th gen system that was 32bit and literally not knowing (at first) that SoJ was developing the saturn. When they learned of it, they were already far enough along and mad enough at eachother that they both decided to release while completely ignoring the other. SoA and SoJ were at complete odds with eachother for about 5 years there, for some reason, but they genuinely were barely communicating and acting independently. I mean if you thought your japanese branch wasn't even bothering to develop something… might as well right?
also the sega cd was actually quite successful, its sales numbers were reasonably low but it drummed up good software and allowed them to market heavily, it was a worthwhile endeavor, especially in japan.

 No.11861

>>11860
>and literally not knowing (at first) that SoJ was developing the saturn.
Jesus fucking christ, and they got told by the Sega Japan President to do it as well, and because of the fucking Atari Jaguar.
THE FUCKING JAGUAR

 No.11862

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>>11855
>>11860
>>11861
It's crazy SEGA managed to have any success at all with their management always at odds with one another due to ego, I guess it helps that they had some of the most talented artists, musicians, programmers and designers of the industry at the time, their arcade division, and then the home console one, was full of talented developers that brought the SEGA name to a high regard, I guess it just goes to show how bad their management was that, with so many talented people making excellent software for them consistently, they still managed to blow it and not only lose badly to N64, but to a newcomer, and then drop out of the industry.

It's a miracle that the Mega Drive was as good as it was.

 No.11868

>>11862
The Saturn and the Dreamcast were great as well but the Saturn got sabotaged by themselves and the Dreamcast got raped by the PS2.

 No.11869

File: 1746203035692-0.png (33.51 KB, 643x235, 643:235, bernie stolar dvd.PNG) ImgOps iqdb

File: 1746203035692-1.png (361.36 KB, 500x531, 500:531, bernie.png) ImgOps iqdb

>>11868
Dreamcast sold over 8 million units during the 1.5 years it was in production. Compared to the Wii U, which sold 13.5 million consoles in 4 years, that sounds pretty good, but Sega needed much more than that to recoup from the Saturn's abysmal failure. It would have been a far bigger success had it had DVD support, and Bernie Stolar, president of Sega of America at the time the Dreamcast was conceived, said in an interview that he in fact wanted the console to have DVD support, online functionality, and internal storage, but couldn't have it all and he ended up choosing online functionality over the other two. Normalfags ruined gaming by buying a DVD player instead of real gaming systems like the DC and the Gamecube.

Source: https://www.thedreamcastjunkyard.co.uk/2018/03/an-interview-with-bernie-stolar.html

 No.11871

File: 1746206552922.png (144.81 KB, 413x288, 413:288, saturn 3d vs dc.png) ImgOps iqdb

>>11869
dc controller still sucks though not gonna lie
complete downgrade from the saturn 3d pad imo

 No.11873

>>11871
One really good thing about the DC controller is that it has the ideal analog stick placement in the top left of the pad, but thanks to the long form factor of the controller, using the d-pad is ergonomically sound as well (ignoring that d-pad is made of a sharp plastic that is painful to use). I don't care what shills and bots have to say, no Xbox controller has ever had a d-pad that was at all comfortable to use, and that's just due to the way the controllers are shaped.

 No.11874

>>11871
6 face buttons was always completely retarded and it's sad it took until the Dreamcast for SEGA to finally figure it out.

 No.11875

>>11874
But it looked cool.

 No.11876

plz dumb nips, take back playstation.

 No.11877

>>11869
>Nintendo Shitcube
Nintendo hasn't made a good home console since the fucking SNES

 No.11878

>>11876
Considering how the western branch has completely mismanaged the brand to the ground, it might happen.
Concord was an even worse fuckup than the PS3 launch.

 No.11880

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>>11874
I don't see the issue, it felt like holding an arcade machine in your hands and arcade was part of SEGA's whole appeal. I wish modern controllers had gone the N64 or XBOX route of having the diamond layout, with a couple more buttons next to it to combine both layouts into a perfect one. I'm probably getting the 8BitDo N64 controller when it comes out just for that really.

 No.11882

>>11874
Completely wrong. It's superior.

 No.11885

>>11880
>it felt like holding an arcade machine
And that's why it was completely fucking retarded. An arcade top is normally screwed down to a surface. Because you don't have to grip something while using it, you can use every finger on your hand to operate the buttons simultaneously. SEGA's retarded face button mess required you to either a) use a single thumb to try and operate six buttons at once b) use a hideous claw hand to try and handle some of the buttons with an index finger and thumb or c) support the entire controller with your left hand or place it on a surface so you can (poorly) attempt to recreate the arcade experience where all your fingers have access to the buttons. Moving some inputs to the back of a controller so your thumb isn't doing all the damn work was a key ergonomic innovation and it's embarrassing how long it took SEGA to figure that out.

 No.11896

>>11877
hey, the wii was passable

 No.11897

>>11874
>NOOOOO WE DON'T NEED THAT MANY BUTTONS TAKE THE MAWAY WAAAH WAAAH
You're retarded, having extra buttons is never a bad thing.

 No.11898

>>11885
> a) use a single thumb to try and operate six buttons at once
because as we all know, every game has you pressing 3 and 4 of the face buttons at once instead of 1 or 2 of the in-line ones… faggot

 No.11901

>>11885
You should play a game on PC, maybe you'll be less retarded after you finish it.

 No.11904

>>11901
My sweet little anon, perhaps you should look down at your keyboard for a moment and think hard about the differences between it and a hand-held controller. You can do it!

 No.11905

>>11904
Dark souls is the one game I prefer a controller on.

 No.11907

>>11904
The point is that more face buttons isn't a bad thing as you're pressing them one at a time.
Modern games are literally struggling to get new inputs to the point they make you press and hold the already existing face buttons.

 No.11908

>>11907
>The point is that more face buttons isn't a bad thing as you're pressing them one at a time.
Maybe if you're playing a babby game made for simpletons. Even the NES had you frequently pressing both of its two face buttons at the same time.

 No.11909

File: 1746400082053.jpg (59.9 KB, 896x504, 16:9, Josef.jpg) ImgOps Exif iqdb

>>11908
I'm talking about the face buttons retardo
More face buttons also equals more button combos which means less jank and more depth.
My mouse alone has 5 buttons along with the whole of the keyboard which usually uses around 10 buttons depending on the game.

 No.11910

>>11909
Oh I get it, you're just completely ignoring the point about face buttons on a hand-held controller being intended for your single thumb to operate while a keyboard is designed to properly utilize all of your fingers at once.

>my mouse

Another poor analogy to face buttons on a hand-held controller. Your mouse isn't held aloft in the air with some of your fingers gripping it, your entire hand simply rests on top of it. As with a keyboard, this allows a computer mouse to recruit more simultaneous digits in its operation than a hand-held controller.

 No.11912

>>11910
>Your mouse isn't held aloft in the air with some of your fingers gripping it
Yeah, it's held with some fingers gripping it on top of a table.
What's your point?
My fingers can't be everywhere at once on the keyboard either.

More face buttons doesn't mean you need to press them all at once, it's circumstancial.
You press them when needed.

 No.11913

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 No.11914

File: 1746423706734.jpg (26.22 KB, 680x382, 340:191, Gigachad-On-The-Computer-m….jpg) ImgOps Exif iqdb

>>11913
I'm the guy holding the rope

 No.11915

>>11905
almost every 2d platformer is better with a controller

 No.11916

>>11915
Also true, just used to emulating an NES controller with my keyboard.

 No.11917

>>11915
Depends on the quality of the D-pad. I've found that WASD is actually superior in many instances for digital movement because you can assign three different fingers at once for cardinal directions. I am much better at wall jumping in Super Metroid on WASD than I am on a controller for example because it's easier to alternate direction really fast and much harder to accidentally bump a diagonal and ruin Samus's somersault.

 No.11961

>>11869
Part of the reason the PS2 is the best-selling console is because of DVD playback, it was the first DVD player in many households.

 No.11962

>>11961
The DVD playback floating menu UI on the PS2 and PS3 were excellent.

 No.11963

File: 1746662770969.jpg (8.85 KB, 480x360, 4:3, ps2 dvd controls.jpg) ImgOps Exif iqdb

>>11962
This here is what I'm talking about

 No.11964

>>11962
Sixth gen consoles had UIs as if they were another world being used to access the game. Never again has it been attempted. Gen six was in many ways the peak of gaming.

 No.11965

>>11963
I used it to watch movies as a kid. It was better than some systems today. Recently I hacked an old PS2 with Free DVD boot.

 No.11967

File: 1746667985972-0.mp4 (5.97 MB, 640x480, 4:3, Nintendo Gamecube Menu Wal….mp4) ImgOps iqdb

File: 1746667985972-1.mp4 (5.89 MB, 530x396, 265:198, Sega Dreamcast Menu Walkth….mp4) ImgOps iqdb

>>11964
>Sixth gen consoles had UIs as if they were another world being used to access the game
Definitely agree with you on the UIs. The Wii and PS3 had okay UIs, with animated game icons similar to the Gamecube and PS2 memory card managers, but they don't evoke the time period they were made in quite as well.
>Gen six was in many ways the peak of gaming.
Gen six was the last good gen, but I wouldn't say it was gaming's peak. The mainstreaming of GTA and those types of games with a lot of dialogue and cutscenes was really bad. The boring driving simulator segments with characters talking in your ear the whole time were the precursor to the modern day walking simulator. I'd say gaming peaked sometime around the turn of the millennium.

 No.11973

File: 1746677763103.jpg (334.09 KB, 647x1009, 647:1009, Apple Diversity Chief trut….jpg) ImgOps Exif iqdb

>>11964
>>11967
It was before Apple turned every single industry into minimalist garbage so graphic design was still creative and all about entertaining the user with some nice flare instead of utter barely functional trash that has no effort put into it, is terrible for the user and is done just to nickel and dime time and follow trends.

 No.11974

File: 1746678730747-0.jpg (89.16 KB, 640x480, 4:3, BEST GENERATION EVER.jpg) ImgOps Exif iqdb

File: 1746678730747-1.jpg (566.74 KB, 1598x898, 799:449, 7th Gen games.jpg) ImgOps Exif iqdb

File: 1746678730747-2.jpg (59.7 KB, 640x213, 640:213, 7th Gen.jpg) ImgOps Exif iqdb

>>11967
> I'd say gaming peaked sometime around the turn of the millennium.
Anon, that's literally 6th Gen, the Dreamcast released in 1999.
I agree with your sentiment, 6th Gen was when though most games started to innovate and started to iterate more and more to streamline games, thought the same was the case with the Mega Drive and the SNES.
I think the main issues was Microsoft entering the marketing and pushing third party western companies with their loads of cash, creating the AAA industry soon after.
It was still the peak
>3D videogames stopped being janky and low frame for the most part
>2D gaming was still around and wasn't looked down upon unlike 7th Gen with all it's unwashed masses
>Arcades were still around
>Handhelds were top tier
>Consoles were top tier
>PC Gaming was top tier
>No DLC bullshit
>No online focus outside PC (until Microshaft pushed that into their brick in 2004)
Early 2000s just had shittons of variety and enough veterans in a new industry to achieve quality products that sold well.

Then 7th Gen happened, and the rest is history.
Now these companies are so filled with garbage from growing so big so fast that they can't even make their dumbed down shit quality products sell.

 No.11978

File: 1746723540508.jpg (87.14 KB, 960x768, 5:4, Factor_5_dev_costs2.jpg) ImgOps Exif iqdb

>>11974
>>11967
6th gen was dogshit and the exact moment that the ever-increasing cost of game development started wiping out vast swaths of developers and pushing weak games out to release.

 No.11979

>>11967
>Gen six was the last good gen, but I wouldn't say it was gaming's peak.
I would agree, late gen 5 and gen 6 created the foundations that ensured gaming was ruined as other anons have posted here. The otherworldy-ness of the UIs will always be magic to me. Gonna try and softmod my 360 soon since a softmod just came out.

 No.11985

>>11978
6th Gen was the peak of gaming where mid sized companies were making bank.

 No.11987

File: 1746771903498-0.png (1.24 MB, 1280x720, 16:9, ClipboardImage.png) ImgOps iqdb

File: 1746771903498-1.png (452.38 KB, 650x366, 325:183, ClipboardImage.png) ImgOps iqdb

File: 1746771903498-2.png (1.51 MB, 1280x720, 16:9, ClipboardImage.png) ImgOps iqdb

File: 1746771903498-3.png (9.78 MB, 3840x2160, 16:9, ClipboardImage.png) ImgOps iqdb

>>11974
Gen 7 was crazy, even some wii exclusives had that blown out bloom look
I think Xenoblade was the best gen 7 had to offer
Xenoblade was the best gen 7 game btw, Wii version emulated mogs the Switch version

 No.11989

>>11974
>make effortpost half asleep
>write like an ESL shitskin
Goddamn, that was terrible

 No.11992

>>11989
Everyone makes mistakes anon.

7th gen had good games but was the beginning of the end.

 No.11993

>>11987
>WoW tier combat
>best of anything
Kill yourself right now slop gobbler, it's not even close to the best Wii games.

 No.12001

>>11993
ffxii is the best singleplayer game with mmo like combat tbh fam

 No.12004

>>11908
yeah you never press 3 and 4 buttons at once, always 2 at most, stupid. That's how it's been since then. Having 2 more face buttons = 6 single-button presses and 14 cardinal nearest-neighbor button presses instead of the 4 and 4 from 4 face buttons.

 No.12005

>>11917
one of the reasons that hitbox/mixbox started getting popular. Honestly really excited to see more pads like those 2.

 No.12009

>>11917
>>12005
What we need is for analog keyboards to become standardized

 No.12016

File: 1747091716574.png (2.51 MB, 1080x1073, 1080:1073, I did not like that.png) ImgOps iqdb




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