>>65Sadly, in $CURRENT_YEAR it could as well be.
The managers made a trash can of the setting. After they did the same to Greyhawk.
It seems to be the old TSR era defect that wasn't cured to this day. Got some half-assed shit that does not fit anywhere and doesn't stand on its own, but you still want it to be more than an article in Dungeon, to pay your pal who artsed it into existence and take a spurious activity brownie point for yourself? Let's slap a logo on it and throw into designated trash can.
Did you ever wonder how TSR despite having so much hot IP seized defeat from the jaws of victory on the level unmatched until Soy Wars? This, plus see below.
>>117>Wasnt psionics first published in one volume of Dragon magazine as optional rule and then fully integrated in Dark Sun, not Forgotten Realms?Not really.
The official rules are back from Eldritch Wizardry. Those were clunky enough to keep optional.
Then in AD&D1 it became kind of core, at least to the point where Monster Manual had a line "psionic ability" on all entries.
In AD&D2 everything non-essential was dropped from the core (including assassins, etc).
Then the updated psionic rules were published as an expansion, and they were good enough to actually use. But had no way to handle being slapped on top of anything made without (for one, telepathy becomes obviously OP).
So they were used little until Dark Sun where psionics is pervasive and therefore balanced.
Which meant in other settings it mostly disappeared from that point on, however counter-intuitive this may be to people not as pointy haired as Dilbert's boss. That was how TSR worked.