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 No.1746

trying to start game development projects to sell while i dont want to overshoot it but at the same time i dont want to do low return passion projects either… so i began with top ten games as a target like minecraft, gta, super mario, tetris.. all of which are top seller all time until and with the exception of gta, are quite simple, supposedly.

or maybe not.

how should i begin my things? choosing something that s in market demand but not too ambitious but also not too passionate/indie of sorts?

 No.1747

Well you shouldn't aim to imitate something that's already been done and achieved extreme popularity, but instead try to create something that has niche appeal.
Games like Among Us, Minecraft, and Five Nights at Freddy's are all games that have become profitable franchises for their creators despite starting as games with very niche audiences.

 No.1748

>>1747
hello, much appreciated for reply.
>fnaf
okay, that is interesting but this particular investment is not very safe. as in, wont a minecraft imitation/similar genre more profittable?

or are they prohibited?

im not eager to start somethin niche(even tho i want to) when i am kinda trying to build a sustainable business first…

 No.1749

>>1746
>>1748
There's no such thing as a safe investment in a video game project specially if you're just starting out. Nobody wants another clone of what's already there, and the only way to play it safe and profit is by being a massive company that can spend millions in marketing. Back in the South Africa World Cup some guy made a shitty app that played the vuvuzela sound in your phone and charged $0.99 for it. Because he was first to the race and it turned out to be a popular idea among retarded normalfags he made millions. The app was literally a pic you could tap to get the sound.

 No.1755

>>1749
lol nuts. this doesnt sound right haha…

 No.1787

>>1749
I'd encourage it.
My friend from high school that I thought was a total fuck up, never got a driver's license, made a million buckarinos and bought a house. Has a wife too even before he made a game. Now he streams the development of his next game.

 No.1795

>>1746
Popular indie tactic is to take a formula that already works, then toss their gay gimmick onto it.
See: The endless sea of Roguelite Top Down shooters or Platformers

 No.1797

>>1795
Hammerwatch was a huge success in my mind though.
But yes, 99% of those games are trash imo

 No.1801

>>1797
>>1797
Never said it was a bad tactic, it worked wonders for a lot of the top Indie dogs, i.e. Braid, Rivals of Aether, Meat Boy, Castle Crashers.
Probably helps to toss some appealing art and cater to certain fandoms/types as well ala Spark the Electric Jester, Undertale, and Skullgirls

 No.1802

>>1801
Braid had good music.



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