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/ch3/ - Video Games

Turn that knob to Channel 3!
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File: 1738910257198.jpg (129.34 KB, 379x263, 379:263, SNES_Street_Racer_cover_ar….jpg) ImgOps Exif iqdb

 No.10508

Share games from your past that you still have fond memories of.
For years I tried to find this game again, I remember my mother taking me to a niche store called Fantasia which was a movie and video game rental store and also sold cameras and other electronics. This was one of the many SNES games I rented there and left strong memories in me.

 No.10509

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>>10508
I spent many hours with this game, it took me a while to beat it, since I was very young. Great game, one of the early Rare titles.

 No.10510

Diablo

 No.10530

>>10509
Damn, is that Fabio? I remember years ago someone said I looked like an autistic version of him.

 No.10531

>>10530
It is. That game came out when he was peaking.

 No.10544

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Battle Chess was a neat little game for kids learning to play chess. When a piece gets taken, they do battle in animated Looney Tunes-like sequences. Some of the sequences were pretty gory or suggestive. The fun part was unlocking every win and loss sequence for every different piece.

 No.10550

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>>10508
There are too many to list. Some of my fondest memories of early childhood are of getting Super Nintendo games from the rental place. These are a few of them. Claymates wasn't really that good, but I still liked it back then. I also remember renting Clay Fighter II, and I ended up coming across the original game in Wal-Mart and getting it thinking it was the same one I played. I think I was disappointed when I realized it wasn't the same game. The games I rented didn't really even have to be all that good, although obviously some were better than others. I don't even like the Clay Fighter games anymore other than for their personal nostalgic value. At that age renting games like those was something I really looked forward to. Having every old game out there available to immediately play for free just doesn't feel the same.

When it comes to the SNES, Super Mario World was the first one I played. The whole world exploration element felt magical to me at that age. And because it was a time before I even knew what the Internet was, games felt more mysterious. Being such a little kid, it felt like Super Mario World was full of secrets it was reluctant to give up. I remember that I used to like beating Bowser to watch the ending sequence and look at all the enemies. I would wonder where Torpedo Teds were. I don't think I ever unlocked Soda Lake until I hit puberty. I was probably a teenager or young adult.

 No.10646

>>10508
>>10550
I didn't grow up with any of the 16 bit consoles, but there's something really appealing about games from that era. They tend to hit that right balance of depth and simplicity more frequently.

 No.10647

There sure were a lot of cavemen games in the 16-bit era.

 No.10648

I unironically liked OG Final Fantasy 7 and was disappointed by what the (((localization))) team did with the 7R entries. A quick google will show you a GameFAGs thread where the OP is shat on by almost the entire board for saying that half the time the English subtitles don't actually match the Japanese audio - not just differing in nuance but totally saying different things - but from my own experience playing Remake and Rebirth he wasn't even exaggerating. The game's shills would outright lie to defend their piece of shit trannylation.

If we're talking 16-bit games only then beat-em-ups and shoot-em-ups like Dinosaurs for Hire were kino.

 No.10651

>>10648
I unironically think the "OG" FFVII was an extremely cancerous development in RPGs with its intense cinematic focus, and an unfortunate downgrade in the FF series by being a piss easy joke with only two challenging mainline bosses in the whole game. You're not going to convince me that FFVII was good now just because Squeenix is cashing in on its corpse.

 No.10652

>>10647
might be due to the popularity of lum

 No.10657

File: 1739667407937-0.jpg (5.41 MB, 3366x2100, 561:350, nes_adventuresofdinoriki.jpg) ImgOps Exif iqdb

File: 1739667407937-1.jpg (3.74 MB, 3366x2100, 561:350, nes_trog.jpg) ImgOps Exif iqdb

>>10646
I generally feel that way, but the NES is probably my favorite console of all. Part of it might be because it was the first console I ever played and feels comforting to me, but I also just like the games and the aesthetic. I kind of wish I'd been born early enough to rent NES games, but instead I was born at a weird time where I started playing video games with them and then was introduced to NES emulation a few years later.

For me the triumvirate of game consoles is the NES, SNES, and the Sega Genesis. I don't know if I can pick a favorite between the latter two.
>>10647
That trend actually goes back to before the 16-bit consoles really hit their stride, at least in North America. I was thinking maybe Bonk's Adventure being released in Japan might have had something to do with it, but Adventures of Dino Riki and Caveman Games both predate that.

 No.10659

>>10657
Right, the caveman mania was probably most focused on the PC Engine.

 No.10660

>>10651
I didn't say it was a good game. I only said I played it on release way back in 1997-1998 and still have fond memories of it, only to have them thoroughly ruined by the redditized reboots.
>only two of the mainline bosses were challenging
Not even that. Ruby Weapon, which was an optional boss, was the only difficult boss in the game and it was only because it had a retarded gimmick of being able to remove party members on a whim.

 No.10669

>>10660
>>10651
FFVII is a great game. Maybe the best FF, maybe not. But it has a feeling and aesthetic unique among all media. It's also really fun to break, which is the mark of a top tier RPG.

 No.10670

>>10669
>It's also really fun to break, which is the mark of a top tier RPG.
We must have played a different game. Last time I beat FF7 at the lowest possible level (that's where my "only two challenging mainline bosses" claim comes from btw), I didn't feel the railroading much less than a standard play. The main skill is simply to abuse the shit out of the Enemy Skill materia. There are loads of RPGs that are a lot more interesting and fun to exploit mechanically.

 No.10680

>>10670
<Last time I beat FF7 at the lowest possible level (that's where my "only two challenging mainline bosses" claim comes from btw), I didn't feel the railroading much less than a standard play.
>plays a 30-40 hour game multiple times, and even does challenge runs, despite claiming to dislike it
<The main skill is simply to abuse the shit out of the Enemy Skill materia.
Which is a whole catalog of abilities unto itself. That's like saying "all you have to do is use magic."

 No.11697

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>>10508
Sonic's 8-Bit titles.

I grew up with the 16-Bit ones most people prefer and are more familiar with, but eventually I got a PS2 and wanted to replay the Sonic titles I grew up with, which lead me to the best compilations ever made, Sonic Mega Collection Plus and Sonic Gems Collection, which all had a ton of 8-Bit titles… Sonic 1, Sonic 2, Sonic Chaos and Sonic Triple Trouble are just as good as the 16-Bit classics to me. I'd also love to mention Sonic Pocket Adventure, love how it has a classic/modern hybrid aesthetic to it too.

 No.11708

>>11697
Weren't the 16-bit sonic games remasters of the 8-bit ones?

 No.11710

>>11708
Nope the 8-bit sonics were downgrades for master system owners.

 No.11770

>>11708
They're completely different, I definitely recommend checking them out if you like the 16-Bit ones. More Sonic is always fun!

 No.11782

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I had only played the N64 Mario 64 back in 2002 or so, for about 10 minutes, but I liked it. I remembered finding it strange that Mario punched in that game.
Years later, I started playing through the game properly and it really holds up (everyone knows this), but I'd say compared to other early Mario titles the only thing from before it I've played that really competes is Mario 3.
I had previously played the DS version that powergamer talked about in a recent vid but that game really is a piece of shit; mario moves wrong. I know there are movement fix patches out there but I haven't found any that work for me.

 No.11792

>>10647
Cavemen as a concept was quite popular around the 70 and 90s.

 No.11804

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>>10508
Spider-Man (2000) by Neversoft might just be my favorite video game of all time, I love the IP, the character of Peter Parker, and the 90's TV show this title was lightly based on… they nailed the character in 3D and this might've been the 1st time where any video game made you truly feel like him, even if some 2D titles before this were also quite good. I think my main issue was 100% completion, because of the Quick-Change suit, you had to get 10.000 points in one of the training modes and it took me literal years to do it, I did once and I'll never even bother trying it again, it was torture. I'm happy to say that this version of the character saw more than a single title, there was the PS1 exclusive sequel, the GBC port, the original sequel to the GBC port, and then a GBA title that functions as a 3rd installment for both the PS1 and GBC duologies, and all of these titles are excellent still.

Spider-Man is just so cool.

 No.11809

>>11804
>the 90's TV show this title was lightly based on
The screenshot you posted does look a lot like the appearance of the city from 2D shots of the show.

I watched Spider-Man all the time when it was on Fox Kids back in the day and went through the show again recently as background viewing. I think it still holds up.

 No.11811

>>11782
>I remembered finding it strange that Mario punched in that game.
I have no idea why they even bothered adding it too, it's basically useless - you interact with bowser's tail or king bob-omb's backside, you jump on goombas, and I GUESS you hit eyerok's eyes but… just replace that with something else, honestly. Throw green shells or something. I guess they just didn't want to do physics, so I guess that makes sense, but I really can't remember any other time you really need to punch things. Why bother adding it?

 No.11816

>>11811
There was a precedent for Mario punching in Super Mario RPG. The punch attack in SM64 was nuanced; whilst it was used primarily for grabbing, you could also do cool stuff with it like punch-sliding up to Goombas.

 No.11825

>>11809
I think it's concept art from the 90's TV show. It definitely holds up in my eyes too, one of the better adaptations of the character.

 No.11826

>>11804
Aerosmith made a killer theme song.

 No.11827

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>>11826
Did you ever play that old Aerosmith game?

 No.11834

>>11816
Still seems weird to me, if I were designing it I wouldn't have included it. Obviously not a bad inclusion just a weird one imo.

 No.11836

>>11826
Wasn't it just Joe Perry?



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