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Turn that knob to Channel 3!
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File: 1742084522673.jpg (1.01 MB, 3840x2160, 16:9, Ews-ZJ_WYAMByWY.jpg) ImgOps Exif iqdb

 No.11022

I am a bit embarassed to admit this but I sank 600 hours into Crusader Kings 3 and I still love the game to death. It's the best game I ever played.

Do any of you know anything outside other Paradox games that come close to CK3?

 No.11023

>>11022
Paradox was/is the best for those type of games. Any other type of game like that is never very good, always trying to be a Civilization clone, complete with forced diversity and women.
Can't say I ever tried ck3, but I agree ck2 was one of the best video games I've ever played. Had a lot of fun ethnically cleansing Iberia of moors

 No.11024

>>11023
Thanks. I thoroughly recommend CK3 even if you have to buy it. It is very historically authentic. I am amazed Paradox is allowed to get away with depicting history objectively without liberal shit.

 No.11025

Medieval 2, not exactly the same thing but a ton of fun.

 No.11058

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>>11022
Hang yourself.

 No.11067

only 4x game I've played a lot of is Endless Legend, which is a Civ clone with alien races

 No.11079

>>11058
How dare you, you racist nazi bigot chudACKKK!

 No.11094

anyone got tips for getting good at paradox games?

 No.11097

Why does grant strategy games remain alive as a genre when RTS are only played by men over 30 and Asians?

 No.11102

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>>11097
RTS is harder to develop and most retard devs who make new ones just make Esports trash akin to Blizzards trash games.

All modern RTS games need is big scale and a zoom option that isn't fucking stuck to ground level.

 No.11103

>>11094
Don't be a retard.

 No.11104

>>11097
Grand strategy and real-time strategy are two different genres.
>>11102
>most retard devs who make new ones just make Esports trash akin to Blizzards trash games.
I don't know how Blizzard even has any fans left when they haven't made anything good since the '90s.

 No.11105

>>11058
mod seethes at his boogeyman

 No.11107

>>11105
All you do is seethe about your own bogeymen, gaycel.

>>11102
The problem is not the devs in this case, but simply that before RTS used to be one of the most popular genres, it ended up becoming a niche because Vidya nowadays is made with low IQ shitskins in mind.
There are hardly any people left who have the kind of interest and mind to play RTS and besides, it is a genre that already reached its peak decades ago.

 No.11108

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>>11107
>it is a genre that already reached its peak decades ago.
Sad but true, Homeworld 3 was such a fumble but it was published by Gearbox so there was no hope.

 No.11109

>>11102
>>11097
RTS is tough to develop not just because there are a lot more (literal and metaphorical) moving components but also because there are expectations for it to be competitively balanced and have a high skill ceiling for gooks to have 300+ APM
>>11104
Blizzard is pretty bad overall but Warcraft3, Starcraft 2 (Terran Campaign only), Heroes of the Storm, Hearthstone were all decent

 No.11110

>>11109
>sequel split into three to nickel and dime fans of the previous game
>decent
Nah fuck off.

 No.11113

YouTube embed. Click thumbnail to play.
>>11108
The glory days of RTS games were already over by the time Company of Heroes came out, but for me it's one of the high points of that era.
>>11109
WarCraft III was the beginning of the end. It was a half-assed RTS mixed with half-assed RPG elements. I forgot about StarCraft II, which was okay from the little I played of it, but I don't really see the point when the original exists.
>there are expectations for it to be competitively balanced and have a high skill ceiling for gooks to have 300+ APM
For as much nostalgia as I have for '90s Blizzard, the gookclick emphasis of their RTS games is one of the weak points for me. I think TimeGate and Relic had it right in streamlining the genre, but Z beat them all to the punch with that all the way back in 1996.

 No.11115

>>11113
I was implying that CoH was the creative peak of the genre.

 No.11118

any anons here got hearts of iron four tips?

 No.11138

YouTube embed. Click thumbnail to play.
I watched this Dune video last night. I never knew that the idea of a "Command & Conquer" series predated the first game to feature that in the title and was originally applied to Dune II. I've always thought that the Dune games deserve more credit than they get and are basically Command & Conquer games in spirit, but with that in mind it wouldn't really be wrong to consider them an actual part of the series.

I don't know if I'd know that Tiberian Dawn was originally going to be a fantasy game either. It's a bit like the inverse of what WarCraft II was first conceived to be, which was originally going to mix modern military units with the fantasy setting from the first game.
>>11115
>I was implying that CoH was the creative peak of the genre.
I consider it among the best in terms of gameplay design, although it's hard for me to go back to the vanilla game nowadays. It makes me wish there was an open-source alternative that would tackle some of the problems (like weapons teams sometimes having delayed responses to commands) and build on the original game. I don't even think it would need to be 3D or anything, especially considering what the D.O.R.F. guys are doing with the OpenRA engine.

 No.11140

>>11110
honestly the base game's terran campaign is pretty good, I pirated the rest a few years ago and was severely disappointed by how much less effort they put into the "expansions", which expand the game less than any other pc game expansion pack I've ever played
before I had played starcraft 2 I had assumed the worst blizzard had did was split the game into 3 separate campaigns, but it turns out blizzard did way worse than that, the 2nd and 3rd expansions are complete trash

 No.11142

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Trying out Starcraft for the first time, and it's pretty boring. Some levels have been fun but it seems like the only way to win every map is to use overwhelming force, and hoarding units to them send in one big wave seems to beat out every other strategy. Also the pathfinding is unbearable but that's more of a modern convenience thing.

Am I missing something or is this just what RTS games are?

 No.11151

>>11142
Play Company of Heroes
It's the anti gookclick

 No.11160

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>>11118
I have a bunch of Paradox games but never actually got into them. The learning curve is too steep for me to sink any time into at this point. Sorry that I'm not any help. Are you just starting off with the game, or are you just looking for ways to get better?
>>11142
Is it StarCraft or StarCraft II you're playing?
>>11151
Seconding this. Company of Heroes features pretty small-scale battles, and there's a lot more nuance to the gameplay than most RTS games. While there are clearly some units that are more desirable than others, it's not the kind of game where tanks will always steamroll everything else. Without infantry support to back them up, even tanks can be vulnerable to enemy infantry popping up out of the woodwork to chuck sticky bombs or fire rockets at them. Infantry in Company of Heroes are a much bigger deal than they are in a lot of games, where they tend to just be your starting forces until you work your way up to vehicles or the equivalent. Cover and suppression are also highly important considerations. If you decide to place your foot soldiers in the middle of a road, they could easily get mowed down. But if you put them behind a fence, they could do pretty well for themselves. And if you put them inside a building, they would have really good resistance to small-arms fire and be impervious to being pinned down by machine guns. The downside is that they'd also be vulnerable to flamethrowers and explosive attacks. There's a lot more to consider than most games in the genre.

You might also want to try Kohan: Ahriman's Gift and crank the speed up. It's one of my favorite games, but it's intolerably slow otherwise. There's way less micromanagement involved than most RTS games, and unit upkeep costs prevent you from making only the most powerful units. The Royalists get extremely powerful cavalry, but they'll also drain your coffers unless you're able to support them. Instead of making premade units or groups of units, you build companies consisting a captain (or an assigned hero unit), the main body of the company, and two supporting units (like wizards or necromancers). Outside of combat, your companies will heal and reassemble themselves if they're in friendly territory. Killed heroes are the exception. You have to pay to reactivate them, and I think they have to be put in charge of a new company.

Maybe you'd find Z/The Zod Engine to be worth a try. You can attack with a bunch of troops at once, but if they're bunched together they'll be sitting ducks for explosive projectiles.

All three of these games lack gathering-based economies and are more involved with capturing and holding points. Company of Heroes has manpower, fuel, and ammo points, Kohan has things like mines and cities (which you can also build Civilization-style), and Z has factories that automatically spawn units over time. Kohan's economic system is a bit weird and is based around unit upkeep costs, but you get used to it.

I like StarCraft and all, but at this point it's more for the music and aesthetics than the gameplay at this point (although maybe it would be different if there was a better way to play it; I wish Stargus had gotten off the ground). The Terran music never gets old to me, and the concept of ragtag armies of roughneck space hicks taking on hordes of vicious lizard bugs is an interesting one. I've always thought the Protoss were lame though.

I was just looking up StarCraft concept art, and it's getting a bit hard to find now. It's effectively been getting memoryholed by StarCraft II artwork, but at least I've downloaded the manual now.

Hopefully you can get something out of these recommendations, but RTS games have been my favorite genre since I was a little kid and it's hard for me to think like someone who has problems connecting with them.

 No.11165

>>11160
>Are you just starting off with the game, or are you just looking for ways to get better?
I am just getting started, figures I should switch to paradox for map painting if I sink in to many hours into total war and use auto-resolve for battles.

 No.11168

YouTube embed. Click thumbnail to play.
Here's my ranking of RTS campaigns I've played:
>GOAT tier
Age of Mythology (I recommend anyone to go play this one or either of the two in top tier)
>Top Tier
Warcraft 3: Reign of Chaos (the base campaign)
Age of Empires 3 base campaign
>Good tier
Starcraft 2: Wings of Liberty
Warcraft 3: Frozen Throne
Starcraft 1
Age of Empires 2
Lego Battles (This HIDDEN GEM is a DS game that is basically just Warcraft with lego minifigures)
Age of Empires 3 expansion campaigns
>Okay tier
Starcraft: Brood War
Command and Conquer 1
>Pretty Bad tier
Starcraft 2: Heart of the Swarm and Legacy of the Void
>Shit Tier
Planetary Annihilation

>>11142
Starcraft 1 is overall good, but also has some bad aspects, there's a lot of tedious elements and the Brood War expansion can get brutally hard. What bothers me the most is that you can only select 12 units at a time. Funnily enough the N64 port actually fixed that, but there's no other reason to play that version.

 No.11169

>>11168
Thanks for the list anon, shame I'm not really into games like this but I may want to give them a go at some point.

 No.11170

>>11160
Starcraft 1 (remastered)

 No.11171

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Reminder that Warcraft/Starcraft is gay

 No.11178

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>>11165
Aren't the Hearts of Iron games considered some of the hardest Paradox games to learn?
>>11168
>Lego Battles (This HIDDEN GEM is a DS game that is basically just Warcraft with lego minifigures)
I was considering buying that for my nephew when I was younger and he used to play DS games. It looked good from the little I saw of it.
>Okay tier
>Command and Conquer 1
For me a lot of the appeal for Tiberian Dawn is the FMVs after each mission. Red Alert might have more refined gameplay, but I found the video sequences to be less memorable.

To be honest, I'm really not a campaign guy at all outside of ones from the '90s. But when it comes to the early RTS games, you don't necessarily have a choice. Dune II and Tiberian Dawn didn't have skirmish modes, although the first WarCraft did. With ones that old I'm willing to play the campaigns anyway because I love the aesthetics, but in more modern games I just go straight to skirmish.
>What bothers me the most is that you can only select 12 units at a time. Funnily enough the N64 port actually fixed that, but there's no other reason to play that version.
I don't necessarily mind stuff like that (I'm currently finishing an old Dune II campaign I started a long time ago, and that only allows you to select one unit at a time as far as I've ever known) , but I don't understand the people who argue StarCraft's limited unit-selection feature is a good thing. They're basically just supporting micromanagement for the sake of micromanagement and not because it actually adds depth to the game.

I feel the same way about the farm queueing system in Age of Empires II. Why not just have farms that last forever like Age of Mythology and Age of Empires III later had instead of making the player periodically check in on a mill to make sure their farmers don't end up standing around with their thumbs in their butts? Plus it costs extra wood. This might be an unpopular opinion, but in a lot of ways I find Age of Empires III to be more fun to play even if there are things about it I don't like.
>>11171
They are now, but the old ones were classics. WarCraft's presentation got worse over time, but WarCraft III was when the series went downhill in terms of gameplay and worldbuilding and aesthetics. It would have happened even earlier if WarCraft Adventures hadn't gotten canceled back in the late '90s. That was the point where it was decided to invoke the libtard oppressed Injun narrative and apply it to the orcs. Instead of orcs being vicious marauders who had always been evil, they were retconned to have been a once noble shamanic culture that got involved with demonic practices that led to their savage behavior and then reduced to reservations and slavery by the heartless white man humans after the wars. It turned orcs into a bunch of faggy green victims instead of cool like they used to be. I'm glad Blizzard put the kibosh on that game, but they only delayed the inevitable by a few years. First they released WarCraft III, and then World of WarCraft was the final nail in the coffin by continuing in the direction they'd been going in and the massive influx of normgroids it brought in. Now when people hear "WarCraft," they think of a shitty MMORPG and not pioneering RTS games.

StarCraft II doesn't seem as gay from what I've played, but it does seem completely soulless compared to the unremastered original.

Either way, Nu-Blizzard deserves nothing but scorn.

 No.11180

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>>11178
>now
nah they were always shit

 No.11182

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 No.11227

YouTube embed. Click thumbnail to play.
Map painting simulators are some of the best copes anon can come across, embedded here is the good ending.



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