▶ No.11282
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This is gonna be ludo.
Also, DK only wears the overalls in the game's prologue, before he gets transported to Hollow Earth.
▶ No.11284
>>11281 (OP)Breddy good. Could you do one with the tongue thing the new DK does?
▶ No.11295
where did you get those pictures of me
▶ No.11296>>11297>>11315
Who's the developer? If this is another half-assed Retro Studies game I'll pass.
▶ No.11297
>>11296it looks like the Odyssey team. The engine looks like a modified version of the Odyssey one and the gameplay/art/ui/level design looks like its derived (at times identical) from Odyssey as well. I wouldn't be surprised if this started as Super Mario Odyssey 2 and they turned it into a DK game with massively destructible environments and a focus on ground exploration.
▶ No.11303
It's looking like it's a loose allegory for cocaine or stims in general, he eats the giant bananas like a coke fiend and it gives him the strength and stamina of a god. My type of game.
▶ No.11304
>>11301What the fucking kino
▶ No.11305
>>11301bro, I played that shit on Gameboy 30 years ago.
▶ No.11320>>11322>>11328
>>11315Metroid Prime was a snail-paced turd.
Donkey Kong Country Returns had comically bad controls. Here the Wii had the best 2D game controller of that generation (Classic Controller Pro) and these incredible hacks refused to even support it, forcing on players an analog stick on a game with digital movement (Wiimote and Nunchuck) or that utter fucking garbage D-pad and ergonomic nightmare the sideways Wiimote, plus shitty waggle on both when a button input would have sufficed. Never bothered with Tropical Freeze because they destroyed their credibility so utterly with the previous game.
▶ No.11322>>11323
>>11320Metroid Prime was about exploration.
You probably just suck at video games if you blame the controls on DKC Returns.
▶ No.11323
>>11322Actually I am probably far better at games than you are. I one-life clear Metal Slugs for breakfast and scoreplay Raiden Fighters for dinner. You see my little anon, real gaming patricians are able to recognize the absolute necessity of good controls in games, because they are always asking themselves if the current game they're playing is going to be one where they derive continued satisfaction from mastering it. Unfortunately it's impossible to derived continued satisfaction from mastery when a game sucks at such a fundamental level. Nothing can redeem an action game with bad controls. If the controls suck, the game is garbage.
▶ No.11337
>>11328The DKC games are pretty good. They do have their flaws though which often aren't acknowledged. One of which is that the pre-rendered look and art style Rareware employed was no good at giving the player an intuitive sense of hitboxes and collision zones. Precision platforming in the DKC games often devolved to trial and error because it was unclear where the solid ground was.
▶ No.11338
>>11328>All of the Country games have awkward controlsNope, it's just you.
>compared to Wario's and Yoshi's spinoffsI agree with you there, but it could be because the Wario and Yoshi games allow more freedom of movement.
▶ No.11347
>>11328Movement in the wii game by retro was good
▶ No.11349
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>>11346>Rare-tard got so anal he couldn't reply properlyReminder that your britcuck messiahs cut ties with JonTron after some inbreedtuber humiliated him for wrongthink, also the Battleturds reboot, they're still the same fratboys you once worshiped because of their middleschool humor in their mediocre collect-athon wahoo's.
▶ No.11353
Wii was kino, niggers got filtered.