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 No.13887[View All]

>They turned Metroid into capeshit
>Fucking capeshit
GAHOOLE WE NEED NEW CAR KINO NOW!
91 posts and 25 image replies omitted. Click reply to view.

 No.14369

File: 1766639793559.png (102.2 KB, 1277x959, 1277:959, upside-down bullshit.png) ImgOps iqdb

>No there can't be anything wrong with my utterly piss easy half-assed Super Metroid ripoff where 90% of the bosses sit there and let you wail on them nononono it's just bait everything is bait!
Defend the upside-down castle and remember that it's half the game.

 No.14370

File: 1766641474383.png (300.5 KB, 531x528, 177:176, chronic contrarian.png) ImgOps iqdb


 No.14371

>>14370
Didn't think so.

 No.14372

>>14371
>tips fedora
ebin bait mate

 No.14375

>>14363
Circle of the Moon is absolute fucking trash and Harmony of Dissonance alone rapes it raw.

 No.14376

File: 1766706015897.gif (768 B, 60x31, 60:31, Harmony slime.gif) ImgOps iqdb

>>14375
With bosses like this? Now that's a spicy take.

 No.14377

>>14376
Fun Boss unlike the Zombie Dragon
Now kill yourself

 No.14378

>>14363
Circle of the Moon (Dash Hack) is the only one I've played

 No.14380

>>14375
Symphony > Circle > Harmony

 No.14389

>>14380
>Filtered by the open castle
Dissonance is rough but shits all over Circles linearity any fucking day of the week.

 No.14392

>>14389
>Dissonance is rough
It's shit. It's a piss easy mess with dogshit controls, tedious boring level design, eye-raping dissonant (lol!) graphics, and horrible audio. Certainly the worst of the Metroidvanias and overall one of the worst games in the Castlevania series. Ironically most of the things wrong with Harmony of Dissonance stem from the fact that the devs couldn't get SotN's dick out of their mouths and were obsessed with aping it down to its worst attributes, even down to Juste's extremely distracting after image with the worst sprite in the entire series.

 No.14395

>>14392
>piss easy mess with dogshit controls, tedious boring level design, eye-raping graphics
That's Circle of the Moon

 No.14396

>>14395
Naw, Circle of the Moon isn't full of enormous empty rooms that take forever to traverse with your magnetic boots.

 No.14397

Why has no one mentioned Aria?

 No.14398

>>13887
finally beat this turd
>the 1st area is literally just a tutorial area with 2 paths and bazinga man
>the 2nd/volt area is decent but is basically just 2 linear towers + a minigame tower
>the 3rd/ice area is easily the best area and feels the most like a classic prime area being isolated, slightly more mazelike, has more platforming/morphballing, iirc (easy) puzzles and with the only decent companion because he's a quiet hapa sniper man that says 2 lines and fucks off
>the 4th/lava area is pretty much shit and is a shooting gallery with 2 companions, an annoying samus fangirl and sergeant negro who is actually ok other than being a literal nigger. It also has a tiny amount of platforming, the most boring boost-ball-to-unlock-doors shit and thats it.
>you return to the ice area after this to get the spiderrail in the only real backtracking in the game that lasts more than 3 minutes, you also meet the final mech companion who appears in the game for 6 minutes total. Once again the ice area is the best area, its like it was designed by a completely different team than the rest of the game
>the 5th/cave area is utter trash and is just another straight shooting gallery pathway with one spiderrail detour part. You have 3 annoying companions this time (fangirl, sergeant negro, and mech) who all get fakeout deaths.
>the endgame is an even shittier version of the triforce pieces from Wind Waker where you go around collecting mech pieces to build a big mech so you can use its energy cannon to enter the final area. All but one piece is in the desert (one is in lava area) which is probably the worst, most barren open world I've ever seen that feels completely worthless. Also there is not fast travel so for all the areas before you have to waste 3-5 minutes traveling through a boring desert with nothing in it.
>final area is just a walk through an empty hallway until you get to a master teleporter to escape viewros (the game's planet).
>Out of nowhere Sylux appears and hes the final boss despite having nothing to do with the rest of the game (technically he was working behind the scenes but the game does a terrible job at showing that). First half of the boss fight is all the companions + Samus vs Sylux.
>First phase of the Sylux fight is ass as you are babysitting your companions and preventing them from dying. Otherwise its shoot moving doc oc mechanical tentacles to make sylux vulnerable, really boring.
>Second phase is bizarre as you shoot Sylux in a warp tunnel to heal yourself while dodging his attacks. Companions are gone
>Third phase is decent enough, its Samus alone vs Sylux and feels like a fine boss fight
>After this theres a cutscene where everyone tries to leave. Sylux returns and the game ends with Samus leaving all the companions behind to fight Sylux as they sacrifice themselves so Samus can escape. Samus teleports to a new planet, plants a tree with her psychic enabling stone and the game ends, obviously setting up Prime 5 on a new isolated planet and Sylux will probably follow her through the master teleporter.
basically, 1 area is good, 1 is ok, the rest are garbage and I had to really force myself to finish this otherwise boring game. At least there's nothing woke in it, I guess.

 No.14399

>>14398
also, the shooting feels strangely sluggish and imprecise. Most of the time you just lockon so this isn't really a problem other than some bosses.
Enemy AI is fine but outside of bosses and minibosses there are basically 3 enemy types-small ground creatures, small flying creatures, guard robots, and grievers which are 80% of what you fight. Grievers are human sized enemies that basically charge you and attack. Grievers use some tactics to flank, some will dig underground to reach you, and some variations have other attacks than basic melee attacks, but even those mostly just engage in melee.
Because the game wanted to not involve Sylux and space pirate for 99% of the game, you only fight space pirates at the very beginning of the game in the prologue. This ends up being a giant waste because they have space pirates already coded in the game and if they implemented them like previous Prime games they would be much more interesting to fight than 80% dumb melee beasts that mostly just charge you.

 No.14400

>>14399
4* enemy types, I added the guard robots after remembering them but I think they only show up during the lava and volt areas

 No.14401

>>14397
Because it's top tier while Dissonance is ok and Circle is shit.
Dawn would have been top tier if they fixed the fucking luck stat.

 No.14416

>>14398
You think this might be on purpose? Make Prime 4 such irredeemable shit that they have an excuse all loaded up when anyone brings up them making something other then bingbingwahoos or trap elf games?

 No.14417

>>14416
More likely due to Prime 4 having a troubled development cycle, Nintendo insisting Retro make a desert with zelda-style shrines (game literally just has 5 shrines that are much worse and somehow shorter than breath of the wild ones), and Nu-Retro being inexperienced and basically a new studio as Retro expanded greatly for the game and lost most of its leadership that made the original Prime games in the 2010s.

Linear levels, dumb companion characters, almost all abilities being copied from Prime 1 with 1 "psychic gimmick", lack of interconnected worlds or meaningful backtracking is all indicative of a new team making baby's first Prime game. Visually the game looks great for the hardware it was released on (especially as this is a Switch 1 game first that has an enhanced Switch 2 edition) so Retro did a good job on a technical level, its just almost everything else was a poorly done.

From what I've read Prime 5 is already under development and the sales of the game seem ok so hopefully they learn from their mistakes with Prime 4 (no "open" world at all, no shrines, no bike, no companions, actually interconnected worlds, more than 4 enemy types, lazy abilities that aren't just copy-pastes from Prime 1). Removing the worst parts of Prime 4 would help focus Prime 5 greatly and reduce its budget and development time anyway so the spiritually jewish management at Nintendo would like it too.

 No.14418

>>14417
Now that I think of it, Prey 2017 had a lot of qualities that old Prime games had designwise and Arkane Austin recently got shut down. I think most of those guys went independent or are looking for work so if Retro hired some of the people from Prey 2017 for Prime 5 instead of 343 halo slop retards I'd actually be optimistic for it. As of now, hopefully Prime 4 was a huge stumble but I'd be surprised if Prime 5 is anything more than "well its better than 4 but just good" and it will likely just be ok if they learn from 4's failures

 No.14419

>>14417
The biggest flaw with Prime 4 is the lack of multiplayer. I can't believe after how long it was in development that they couldn't have cobbled something together, especially when they're lauding Switch 2's new multiplayer features like GameChat. If they add multiplayer to Prime 5 and do the things you said also, it could be great.

 No.14420

>>14419
Yeah, if they get rid of all the drains that everyone hates (desert, bike, companions) they could use those resources to add an actual multiplayer mode. That would also mostly just be a separate team working on it and they could reuse a lot of the assets from Prime 4 building it in parallel with the main Prime 5 campaign. Other than the sluggish controls the combat is mostly good from Samus's perspective (enemy variety is where it fails) so they would just need to refine those to be tighter.

 No.14421

>>14398
the reddit man npc says you can tackle the areas in any order than immediately afterwards tells you to go the fire area (and yes, you have to do the areas in a linear order with no sequence breaking)

 No.14422

>>14421
Hopefully this will be another Jar Jar Binks situation with the reddit man where they did something stupid, take heed of the backlash, and never try it again.

 No.14423

File: 1767043898916-0.jpeg (66.84 KB, 1280x720, 16:9, 1764964294687.jpeg) ImgOps iqdb

File: 1767043898916-1.jpeg (704.48 KB, 1900x1700, 19:17, 1764964272369.jpeg) ImgOps iqdb

prime 1's first area vs prime 4's first area
lmao

 No.14424

>>14423
They had to dumb it down because America has lost about 20 IQ points on average since Prime 1.

 No.14427

File: 1767045936247.jpg (89.56 KB, 1024x896, 8:7, Mutt american grandson to ….jpg) ImgOps Exif iqdb

>>14424
>only 20

 No.14428

Why don't they get a fan of dungeon crawlers, survival horror, and metroidvania games to handle Metroid Prime? It shouldn't be hard to find someone with that profile.

 No.14429

>>14428
Because Metroid is more streamlined than something like System Shock.
You should play the Remake by the way.
This whole games development was a shitshow and I don't think Shitendo can make good games anymore.

 No.14430

>>14429
>I don't think Retro can make good games anymore.
Fixed that for you.

 No.14431

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NINPEDOS BTFO

 No.14432

YouTube embed. Click thumbnail to play.
>>13887
Not even king Harman can defend it

 No.14434


 No.14435

>>14434
the answer: jews

 No.14463

YouTube embed. Click thumbnail to play.
>We'll keep shitting out Metroid games, despite losing its spark 30 years ago during the SNES era
This is just rubbing a lit cigarette onto an open wound, why the fuck Nintendo keeps on pretending they want to cater all ages considering all the shit that got scrapped because it was considered to risque since the R&D era? Not to mention they're sitting on a gold mine of unique franchises that could also be considered as "mature and thought provocative"

 No.14464

>>14463
I just want a classic 2D Metroid with good sprite art.
Why is this so hard to make?

 No.14466

>>14464
most devs now only know how to use unity/unreal and the few that can make good sprite art (inti create, some french, some south american) can't make good gameplay.

 No.14467

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>>14464
>Why is this so hard to make?
Well for starters there's this problem:
>>13901
>excessive emphasis on the character of Samus Aran (in line with Fusion) is why Metroid games have continuously been boxed into creative dead ends
Everything has to be a shitty remake or some extremely constrained prequel like the Prime games because Fusion and Zero Mission handcuffed the entire series with their stupid additions to the character of Samus Aran.

But that's only part of the problem. A more generalized problem that Metroid has is actually very similar to a problem that Mario has: a narcissistic egomaniac has been in charge of 2D Metroid ever since they fired Gunpei Yokoi. Out of respect for narcissistic egomaniacs, Nintendo has decided that if a series creator doesn't want to participate in game development, they're not going to put any effort into the games and at most farm development out to no-talent clowns. You're never going to get a 2D Metroid again because Sakamoto is just not interested in it. Like Miyamoto, he has attained the clout at Nintendo to outright refuse to participate in and potentially even sabotage attempts to make games like the old ones because he personally doesn't find developing them creatively stimulating anymore. Your desire for a 2D Nintendo game like the good old days is trumped by someone's ego.

 No.14469

File: 1767393383032-0.png (3.18 MB, 2224x1458, 1112:729, ClipboardImage.png) ImgOps iqdb

File: 1767393383032-1.png (671.6 KB, 640x617, 640:617, ClipboardImage.png) ImgOps iqdb

File: 1767393383032-2.png (1.68 MB, 2400x1350, 16:9, ClipboardImage.png) ImgOps iqdb

>>14467
Sakamoto is based, dude decided to work on a sequel to a detective series that had been dead for 25 years (best game for Super Famicom btw) rather than devote any effort to a new metroid
>>14466
yeah you see that a lot with indie devs that make good sprites but are too dumb to use anything beyond rpgmaker
>>14464
try AM2R

 No.14470

>>14469
I keep seeing that Emio: The Smiling Man title advertised, but I didn't know its backstory.

How is it? Did you play any of the Famicom Detective Club remakes for Switch?

 No.14471

>>14467
>Zero Mission
You never played it retard

>>14469
>Try AM2R
I have thanks

 No.14472

>>14470
I only played the switch version of the first one and it's kinda mid, not worth buying unless it's $10 or less. Its age is really apparent.
Not bothering with the Part 2 switch remake since I've played the SNES remake of Part 2 3 times; it's almost a perfect game so I don't see the switch version improving on it.
I haven't tried part 3 yet, it's still on my backlist, I heard it's okay, but nothing special.
Since the games are mostly 2D they emulate really well.

 No.14473

>>14472
I heard the Switch versions have full English and Japanese voice acting, that and the improved graphics suggest they put some money into the production, so that's probably why they're so expensive. I'd say it's worth a little more than $10, if you're into these kinds of games, but yeah I'd wait for a sale.

 No.14490

File: 1767477020139.jpg (41.6 KB, 428x604, 107:151, 2e7add6b7f9a7ec8dfee68bb41….jpg) ImgOps Exif iqdb

>>14469
>M for Maduro

 No.14491

>>14467
Just a reminder that Sonic's creator didn't want the American team to make another successful Sonic game like Sonic 2 for the Saturn so he refused to give them the tools for Nights. His ego and pseudo-racial bias killed Sega as a console-maker to an extent.

 No.14492

>>14491
Was Nights any good? I didn't have a Saturn, but always thought it looked cool.

 No.14496

>>14492
It was okay, it probably could have helper American Sonic Team get sega a profit for the saturn.
t. Watched my brother play it as a kid

 No.14497

>>14496
*helped

 No.14500

File: 1767524648804-0.png (63.44 KB, 474x248, 237:124, ClipboardImage.png) ImgOps iqdb

File: 1767524648804-1.png (165.49 KB, 474x355, 474:355, ClipboardImage.png) ImgOps iqdb

File: 1767524648804-2.png (214.06 KB, 474x266, 237:133, ClipboardImage.png) ImgOps iqdb

>>14473
The thing is that at the end of the day the first two games are still glorified NES games; the presentation is different, but the gameplay is exactly the same. They're good as far as NES games go, but at this point there's plenty of other mystery titles they're competing with. I think Part 2 can contend with them pretty well, but Part 1 is not as solid; there's a reason why they chose to remake Part 2 for SNES instead of Part 1.
Also for all 3 games it's JP voice only, but people who care about these games aren't going to care about that.


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