[ home ] [ tv / art / wooo ] [ ost / lit / bane ] [ dup / oven / dunk ] [ truth / top / ch3 ]

/ch3/ - Video Games

Turn that knob to Channel 3!
Name
Email
Subject
Comment
File
Embed
Password (For file deletion.)

  [Go to bottom]   [Catalog]   [Return]   [Archive]
YouTube embed. Click thumbnail to play.

 No.13887[Last 50 Posts]

>They turned Metroid into capeshit
>Fucking capeshit
GAHOOLE WE NEED NEW CAR KINO NOW!

 No.13888

>another snail-paced FPS with bland platforming
Being a Metroid fan is suffering.

 No.13890

>>13887
The talking AI companion was a smart move. Parents will get a kick out of his quipping when their sons are playing the game in the living room on Christmas morning.

 No.13891

>>13888
It runs at 120 FPS.

 No.13892

How do you think they'll release the remasters of Metroid Prime 2 and 3? It might be a Luigi's Mansion type deal where Prime 2 is only available on NSO, or they'll do a two-in-one deal like Pikmin 1 + 2 for Switch.

 No.13896

File: 1763251362415.jpg (1.22 MB, 800x2685, 160:537, Metroid's least retarded f….jpg) ImgOps Exif iqdb

>>13888
Should've been one of those series that get buried and brought back every blue moon.

 No.13899

File: 1763256347979.mp4 (2.01 MB, 576x1024, 9:16, American Numale circa 2020….mp4) ImgOps iqdb

>>13890
*their wifes sons
FTFY

>>13896
Metroid died in 2004 with Zero Mission and Prime 2

 No.13900

>>13891
And yet Samus runs at the speed of a sloth.

 No.13901

File: 1763256734520.png (381.18 KB, 500x500, 1:1, Babby's First Metroid.png) ImgOps iqdb

>>13899
Metroid died when it took them eight years to finally follow up on Super Metroid, in what turned out to be the most insulting sequel of all time.

 No.13902

>>13901
Fusion was mediocre, yeah, but Zero Mission fixed all it's issues and made what's easily the best game in the series on par with Super.

 No.13903

>>13902
>handholding ledgegrabbing suitless bullshit
Zero Mission isn't even a good remake let alone "on par with Super". It completely misses the point of the original Metroid. Furthermore it's excessive emphasis on the character of Samus Aran (in line with Fusion) is why Metroid games have continuously been boxed into creative dead ends.

 No.13904

>>13903
>handholding
It's more open ended than Super, fuck out of here.

 No.13906

File: 1763260788847.png (6.13 KB, 16x11, 16:11, samus_flag.png) ImgOps iqdb

>>13901
>>13903
Fusion was literally my first metroid (nintendo gave it out as an apology to early 3DS adopters) and I prefer Zero Mission

 No.13910

File: 1763271515634.jpg (2.05 MB, 3840x2880, 4:3, metroid prime 4 halo.jpg) ImgOps Exif iqdb

Millennial Gaylo fans have ruined Metroid

 No.13911

File: 1763271655721-0.jpg (615.79 KB, 3310x1350, 331:135, metroid prime 4 matrix pow….jpg) ImgOps Exif iqdb

File: 1763271655722-1.jpg (639.55 KB, 3840x2160, 16:9, metroid prime 4 prometheus….jpg) ImgOps Exif iqdb

File: 1763271655722-2.jpg (654.17 KB, 3840x2160, 16:9, metroid prime 4 lava plane….jpg) ImgOps Exif iqdb

File: 1763271655722-3.jpg (623.94 KB, 3840x2160, 16:9, mad max desert 1.jpg) ImgOps Exif iqdb

File: 1763271655722-4.jpg (96.54 KB, 667x750, 667:750, metroid 4 prime akira bike.jpg) ImgOps Exif iqdb

>We're gonna drive the Tron bike in the Mad Max desert!
>We're gonna fight the Prometheus alien!
>We're gonna explore the lava planet where Obi-Wan and Anakin dueled!!
>We're gonna scan the Matrix pod!
This game is completely bereft of creativity.

 No.13912

>>13904
The game shows you were where to go next constantly, you fuck off out of here.

 No.13913

>>13910
METROID PRIME 4 HAS A NIGGER

 No.13914

>>13912
So what? You're meant to explore

 No.13916

>>13910
>Halo owns the patent to space soldiers
>>13911
>The Matrix owns the patent to pods
>Prometheus owns the patent to alien monsters
>Star Wars owns the patent to lava planets
>Mad Max owns the patent to deserts
>Akira owns the patent to motorcycles

 No.13917

>>13913
so did other m which is the worst metroid (prime 4 might surpass it)

 No.13918

Its over, first samus is made five four and now this crap?

 No.13919

>>13918
outside of captain reddit the rest of prime 4 looks pretty good to great, even the bike looks fun even if it doesn't fit metroid

 No.13920

>>13919
I'd rather have some space battle sequences where they let you pilot Samus' ship.

 No.13927

>>13916
1.) Screenshots 6 and 7 here >>13910 look exactly like Delta Halo from Halo 2, with the platforms above a forest and strange temples in the distance AND you're running around with a bunch of space marine buddies
2.) The location with the Matrix architectural similarities + lightning and fog is a pretty undeniable reference
3.) The Akira bike slide in the trailer was an explicit nod
4.) Tron bikes have trails
5.) I swear I've seen that same exact alien in some movie or a game

 No.13929

>>13927
Why do you think subtle pop culture references in a game are a bad thing?

 No.13933

>>13927
>>13929
not to mention the first metroid was inspired by Alien and Ripley is a direct reference to Ellen Ripley

 No.13935

>>13933
Alien's Ripley is a direct reference to the director's, Ridley Scott's, name, whom Metroid villain Ridley is named after.

Nintendo used to do stuff like this back when people were less concerned about trademarks, like how the Koopalings were each named after a rock star.

 No.13936

>>13935
you're right, I'm a dumb nigger and confused ripley and ridley

 No.13937

>>13936
It's okay. There's a grammatical error in my post.

 No.13938

YouTube embed. Click thumbnail to play.
REDDIT PRIME BTFO BY SYNTHETICMAN CLONE

 No.13939

File: 1763420065308.png (223.84 KB, 480x480, 1:1, big brained sargon.png) ImgOps iqdb

>>13938
regardless of reddit prime warning signs its impressive how good switch 2 games can look on 15w of power. With dlss the switch 2 is about on par with the ecksbawx series s visually

 No.13940

>>13939
Metroid Prime 4 isn't even a showcase of Switch 2's full capabilities, it's a Switch 1 game that's enhanced to run at 120 FPS, in a higher resolution.

If you want to see what Switch 2 can do, look at the FF7 remake or Cyberpunk.

 No.13941

YouTube embed. Click thumbnail to play.
This was the Switch gameplay trailer from last fall, before Switch 2 was announced, as you can see it doesn't look very different from the Switch 2 version.

From what I can tell, the main reason to get it for Switch 2 is for better multiplayer functionality, like GameChat, and mouse control. But I wouldn't rush out to buy a Switch 2 for it.

 No.13942

>>13939
Not technical visuals, just good art design.
Xbox games all look like shit because they're made by pajeets and incompetent retards with no creative vision.

 No.13944

>>13938
synthetic synthetic man

 No.13976

>>13941
Also a reminder that mouse controls probably aren't much a selling point, since the Metroid Prime series is designed to be a console shooter. The lock-on mechanism is a central point of the games mechanics. The big win on Switch 2 is 120FPS and probably no stutters. If you are one of those performance mode weirdos, then get the Switch 2 version. For most people, I'm not sure it makes sense if there is a premium.

 No.13978

>>13976
Since I made that post, I've learned that Beyond probably won't have a multiplayer mode, since we're a couple of weeks out from the release, and it hasn't been announced. You would certainly think they would've highlighted the multiplayer features for the Switch 2 edition at this point, since people are Christmas shopping for games.

The only Metroid Prime game that had a multiplayer mode was Echoes, not online of course.

It's a missed opportunity to have an exclusive multiplayer FPS out in the beginning of Switch 2's lifespan, but this thing has always been a Switch 1 title from the ground up, and they just added some bells and whistles.

 No.13979

>>13976
>Performance weirdos
Anyone with a brain enjoys more performance, it directly impacts the gameplay due to input lag.

 No.13982

>>13976
>The lock-on mechanism is a central point of the games mechanics.
Did you not play Corruption?

 No.14225

YouTube embed. Click thumbnail to play.
The Desert music finally got uploaded to Youtube!

 No.14226

>>13901
How would a perfect Metroid line up should be? Should've died along side with F-Zero during the Gamecube era making Samus as a fancy filler character for Super Smash?

 No.14229

File: 1765606087659.mp4 (1.4 MB, 640x480, 4:3, AVGN Destroys His TV.mp4) ImgOps iqdb

>>14226
>Perfect Lineup
Super, Zero Mission, Prime and Prime 2
>Should have died
Yeah it should have died with the Gamecube/Gameboy Advace, the best we've had since then have been 2 mediocre games by the MedBull chads at Mercury Steam.
Nintendo doesn't know what the fuck to do with it's trademark IPs.

I doubt it's only the devs as well, some of them can put out good stuff, all of this shit from Prime 3 and Other M to this latest abortion all feels like Shitendo meddling and pushing for trends instead of focusing on what makes Metroid great, exploration on open ended maps, atmosphere and item progression.

They keep pushing these retarded narratives nobody gives a fuck about when all people want from the series narratively is Metroid saving people in need and opening up slightly to them.

The fucking Metroid saving Samus in Super, which happens in 1 minute with 0 dialog,has more narrative and spiritual weight than the hours of fuckjng bullshit they keep adding to these games, which take more money to make and which still don't translate into sales.

 No.14232

Reminder: The writer for this gayme is a mentally ill man that chopped off his dick that believes Samus is a mentally ill man that chopped off his dick.

 No.14233

>>14232
Source?

 No.14236

>>14229
>one of the greatest games of all time, shitty remake that completely missed the point of the original game, two snail-paced FPSs with laughable platforming
Sorry kiddo, your slop doesn't measure up. Metroid should have been concluded with Super Metroid.

 No.14237

>>14236
>one of the greatest games of all time
Which game are you referring to? It's not clear from your post.
>two snail-paced FPSs with laughable platforming
Which are the snail-paced FPSs?

 No.14238

File: 1765673547632.png (1.18 MB, 1920x1080, 16:9, A Nod to Kane.png) ImgOps iqdb

>>14237
>Shit remake
>More items
>Let's you sequence break
>Lets you ignore the objective
>Looks and sounds better
>Faster than both the original and Super
>Unfucked the mistake that was Fusion
Shoot yourself in the head

 No.14239

>>14238
No one knows what you're talking about. Could you speak more directly?

 No.14240


 No.14242

>>14238
Does it let you skip the shitty fucking "zero-suit" section that nobody asked for?

 No.14243

>>14242
That section is really good, I enjoyed it a lot. The game turning into a stealth game at the end freshened up that last hour or so.

 No.14245

>>14242
Can you skip the linear sequence at the end of Super Metroid which is literally a corridor with just Space Pirates and Metroids?
Yeah, I didn't think so!

 No.14246

>>14245
Does that sequence take away all the powers and abilities you just spent the whole game collecting for an utterly deflationary finale? Checkmate, zerofag.

 No.14247

File: 1765834242974.jpg (71.61 KB, 686x386, 343:193, hq720.jpg) ImgOps Exif iqdb

>>14236
I fucking hate retarded newfags like you, who learn about the series randomly, play everything in a month or so, and claim to know what the "essence" of said series is.
>shitty remake that completely missed the point of the original game
Zero Mission completely understood the assignement. I don't even have to prove it by showing any example, basically all of the Metroid fan community has agreed to this ever since the game was released back in '04. Nestroid is archaic, was made in 6 months, is broken through and through and its only "philosophy" is dropping items here and there without proper level design other than "search for the 2 bosses". Heck, Metroid 2 was just a linear succession of areas (that being said, Yokoi did give it a much better level design thanks to its verticality). It only took Super Metroid for "muh sequence breaking" to become a thing, and it then stopped being a thing UNTIL ZERO MISSION (I don't count the early space jump in Prime, since you need a very specific version of the game to do that).
>>14242
There's nothing wrong about the Zero Suit section. It's a hallway, for sure, but it still calls upon the player's skill, sense of timing, and even memorization in order to overcome it, and it has enough hidden powerups to make the player go around quite a bit once you get the suit back. Also it's a great tie in to the Metroid manga, and it's anime as fuck so you're wrong. You're not going to bitch endlessly about a stealth sequence that takes basically 5 minutes to complete, are you?

 No.14248

>>14247
>newfags who learn about the series randomly
Nice try shit eater. Anyone who actually started with the original Metroid could see how badly Zero Mission fucked up the idea. Metroid was a labyrinth game. Although you've described that disparagingly, you yourself just admitted the clear distinction between Zero Mission's design philosophy and the original game's. You may LIKE that hand-holding casual turd, but you therefore must concede that it is not a faithful remake.

 No.14249

File: 1765852107191.mp4 (1017.16 KB, 404x720, 101:180, laughingwaterfowl.mp4) ImgOps iqdb

>>14247
>it's good because it's like this manga you should care about
rofl, the absolute desperation.

 No.14251

>>14248
>Metroid was a labyrinth game.
So was Legend of Zelda first of its name. In fact, most non-linear games back in the 80s were basically built as mazes with as little clues as possible in order to
1) make the games last longer (when you know where to go, most of those games can be done in a ridiculously short time) and therefore make the players feel like the purchase was worth it
2) go around the technical limitations
The labyrinthian aspect is still preserved in ZM, save for the stupid Chozo statues, and the game can be done in basically any order provided that you know your stuff, which is one of the aspects that carried over from Super Metroid. What's next? Are you gonna complain that you can't get lost in SM because there's a map? You just need to admit that the obscure aspects of the first game were an archaic game design that resulted more from business decisions and having to deal with technical limitations than pure artistic impulses.
Or are you going to say next that the original LoZ was the ONLY TRUE Zelda game, and that anything from ALTTP onwards was handholdy casual garbage? Please, I need you to do some introspection at some point.

 No.14252

File: 1765884569814.mp4 (7.52 MB, 1280x720, 16:9, Cope Reddit.mp4) ImgOps iqdb

>>14246
>>14248
You get a new armor for the finale and can even backtrack with it.
>Muh handholding
>Because it gives you an objective tracker you can not only ignore, but skip as well.
Retarded fucking nigger

 No.14253

File: 1765884897032.jpg (29.25 KB, 480x360, 4:3, Cancer.jpg) ImgOps Exif iqdb

>>14251
You're talking to same kind of inbred cocksucker that tells you that you didn't beat the game if you play thev Castlevania 2s hack with an ingame map because the original game didn't have a map.
Completely unaware that the original non localized and Amerifucked release had a map in the manual.

Next he'll say pic related is good game design.

 No.14254

>>14248
>Anyone who actually started with the original Metroid could see how badly Zero Mission fucked up the idea
I actually started with the original metroid (due to the 3DS ambassador program) and I can say I vastly prefer Zero Mission, I played the original metroid for a long time and never beat it because the it's too cryptic, worse than Zelda in that regard. Zero Mission gives the player enough direction to eventually reach each boss without being too handhold-y. I'd rather the game give me hints about where I need to go than need to read a guide or spend an unnecessary amount of time testing for secret passages.

 No.14255

File: 1765914371652.gif (906.43 KB, 960x960, 1:1, 1738912497715605.gif) ImgOps iqdb

>>13887
I love the Alien IP, but the retro titles aren't too good, besides maybe Alien 3 on Game Boy. I'm thinking of getting into Metroid because it feels like it has the best "Alien" titles from that time, alongside Contra or Alien Syndrome, how should one go about getting into the retro Metroid titles?

P.S. Samus is sexy.

 No.14256

>>14255
You start from the first game and play them sequentially. Why is this such a difficult concept for zoomers to grasp?

 No.14258

>>14255
Play 1, then jump to Super, then play the games in sequence until you finish Zero Mission.
Then play Another Metroid 2 Remake
After that play Metroid Prime 1-3

>>14256
Because side games and shit like DMC2 exists.
Fucking retard.

 No.14259

>>14255
Honestly, you should just play from the first game, just to give you an idea. If the first game is too obscure/limited for you, it's okay to skip it and discover with Zero Mission instead, but don't skip Metroid II. It's actually a fine game with alright playability, despite what people might think.
Then just play sequentially or something.

 No.14260

>>14259
Not him, but I tried playing the first Metroid, and it's just not fun because controlling Samus is very limited. You can't duck, and you can only shoot a short distance in front of you. The game is mainly about constantly jumping over, running past and dodging the enemies, it's more about timing rather than blasting everything in sight. It's a product of its time, but game design has come a long way, although other Nintendo games of that era do hold up much better.

 No.14261

>>14260
Game design didn't really hit its stride until the '90s, most of the older games suffered from cheap gameplay mechanics for difficulty, to extend the play time.

 No.14262

>>14260
>you can only shoot a short distance in front of you
IIRC you can unlock long distance shots. The real issue is flying enemies and no way to aim diagonally.

 No.14263

>>14262
>The real issue is flying enemies and no way to aim diagonally.
And most of the ground enemies being too short for Samus to shoot. That's just cheap and gay, any way you slice it.

 No.14264

>>14261
You can actually see that with every Megaman release.
Once you hit Megaman 3 which was released in 1990, it's when the games stop trying to be arcade game wannabes and trying to be their own thing with less bullshit more refined gameplay and level design.

I really think the crux of the issue was that, these were just cheap things thrown together in a couple of months by like 5 people mostly stuck in arcade design philosophy to pad out game time.

 No.14266

>>14263
The game has bombs for a reason.

 No.14267

File: 1766020836479.gif (3.46 MB, 400x322, 200:161, eye roll.gif) ImgOps iqdb

>>14264
>arcade design philosophy is about padding out game time
Zoomer Take

 No.14275

>>14267
In actual Arcades it was about getting that coin more than padding out the game.
In console games with a hefty paywall? Fuck yes it was.

Castlevania actually respects your fucking time which is why it's considered a classic.

 No.14279

>>14275
Guarantee you've never spent more than an hour in an actual arcade. Arcade design is the complete opposite of padding. Arcade games are designed to be short intense challenges so that one person can't hog a machine forever on a single credit. If you're letting someone play for hours on one credit you're losing money. There are only a small number of exceptions to this, the bulk of which come from the early '80s when arcade game designers were still figuring things out. If you're speaking about "padding" in a game, you're not speaking about anything related to arcade design, you're just parroting a completely ignorant piss take (no doubt received wisdom from some Zoomer eceleb).

 No.14280

>>14279
Arcade games are designed not to allow the player to progress very far without dying because of the same aforementioned cheap gameplay mechanics, thus he has to insert more and more credits to maintain his progress.

 No.14281

>>14280
In another predictable piss take, you again reveal your total ignorance about how real arcades function. Arcade games are designed to be as difficult as a paying customer will tolerate. Arcade games that are too "cheap" aren't popular and are quickly replaced by operators.

 No.14282

>>14281
You must've enjoyed being a masochist playing arcade games back in the day judging by how angry you're getting when anons call out arcade bullshit.

 No.14283

>>14282
>you're a masochist if you enjoy a challenge
Zoomers gonna Zoom~

 No.14284

File: 1766120128275.png (430.56 KB, 837x482, 837:482, simon is gay.png) ImgOps iqdb

>>13887
Meanwhile Wario World GOT A fucking port to the Non-existent Services Online, instead of getting Next Level Games make a sequel or at least a fucking remake, you get the world's most barebones beat 'em up game and not even including the japanese version Nintendo R&D was too good to exist in this timeline.

 No.14285

>>14284
It's like how Luigi's Mansion 2 and 3 can be had on Switch, but you need a Switch 2 to access the original through NSO.

 No.14286

>>14284
Wario World was exceptionally mediocre and short, why do you give a shit? Also it was made by Treasure.

 No.14287

File: 1766134097247.png (308.25 KB, 639x640, 639:640, e7c57464462b35ecf6f0c7d000….png) ImgOps iqdb

>>14283
>>14279
>>14281
>I can't read
Kill yourself, every coin I put inside a NeoGeo for another Metal Slug round was worth it back then, but was it fair? Fuck no!

These games were designed to eat quarters, you can pretend otherwise all you want you dumb fucking nigger, that's the objective truth, and most early console games were designed around this philosophy since the majority of experienced developers had worked in Arcade games.

 No.14288

File: 1766174884409.gif (1.3 MB, 352x270, 176:135, laughing bros.gif) ImgOps iqdb

>>14287
You haven't established how "padding" has anything whatsoever to do with arcade design and your attempt to save face by claiming you totally used to play all those arcade games that totally sucked is embarrassing.

 No.14289

>>14288
Arcades and home consoles similarly had cheap gameplay mechanics like janky controls and avatars with limited abilities which made it difficult to progress. This was done intentionally to make the game last longer. In the case of arcades, it was slightly different in that the idea was to get more quarters out of the player. With home consoles, gamers were convinced that these long tedious slogs equaled value for their purchase, because no one knew there was a better way until game design evolved later.

 No.14290

>>14286
How many games need a remake so badly but nobody wants to lay a finger on them? Instead they're all remaking shit that was already perfect to begin with.

 No.14299

>>14290
yeah they are too busy remaking good games instead of remaking bad ones, bubsy 3D got an improvement hack a few months ago but besides that it's mostly already good games that get remade endlessly, like Mario RPG games

 No.14302

File: 1766299267942.png (129.19 KB, 252x252, 1:1, Millennium_Soldier_-_Expen….png) ImgOps iqdb

>>14288
Because games back then were short, on an extremely tight development budget/deadline and usually made by 1-10 people while being pretty expensive.
The arcade design philosophy started off naturally as a segway from Arcade games, to being used as padding to lenghten playtime.
You can evidently see this done with late 90s and 2000s budget games as well, which had similar development/budget restrictions as 80s videogames, after Arcades started sunsetting in the West.

 No.14346

File: 1766535279038.jpg (452.17 KB, 1920x1080, 16:9, bloodstained.jpg) ImgOps Exif iqdb

the japanese metroidvania Bloodstained is free today on Epic Games Store
https://store.epicgames.com/en-US/p/bloodstained-f3f575

 No.14350

>>14346
It's really good but IGA the fucking faggot still hasn't fixed drop rates for luck builds AFTER 22 FUCKING YEARS

 No.14353

>>14350
>it's really good
>Igarashi
So it's trash. Thanks for the warning.

 No.14361

>>14353
I'm confused. He made SOTN. Are you just baiting?

 No.14363

>>14361
Not a bit, Symphony of the Night is trash too. It's telling that the best of the Metroidvanias is the one that worthless hack had nothing to do with (Circle of the Moon).

 No.14364

File: 1766615981236.png (26.64 KB, 625x790, 125:158, 1449804651127.png) ImgOps iqdb

>Not a bit, Symphony of the Night is trash too

 No.14369

File: 1766639793559.png (102.2 KB, 1277x959, 1277:959, upside-down bullshit.png) ImgOps iqdb

>No there can't be anything wrong with my utterly piss easy half-assed Super Metroid ripoff where 90% of the bosses sit there and let you wail on them nononono it's just bait everything is bait!
Defend the upside-down castle and remember that it's half the game.

 No.14370

File: 1766641474383.png (300.5 KB, 531x528, 177:176, chronic contrarian.png) ImgOps iqdb


 No.14371

>>14370
Didn't think so.

 No.14372

>>14371
>tips fedora
ebin bait mate

 No.14375

>>14363
Circle of the Moon is absolute fucking trash and Harmony of Dissonance alone rapes it raw.

 No.14376

File: 1766706015897.gif (768 B, 60x31, 60:31, Harmony slime.gif) ImgOps iqdb

>>14375
With bosses like this? Now that's a spicy take.

 No.14377

>>14376
Fun Boss unlike the Zombie Dragon
Now kill yourself

 No.14378

>>14363
Circle of the Moon (Dash Hack) is the only one I've played

 No.14380

>>14375
Symphony > Circle > Harmony

 No.14389

>>14380
>Filtered by the open castle
Dissonance is rough but shits all over Circles linearity any fucking day of the week.

 No.14392

>>14389
>Dissonance is rough
It's shit. It's a piss easy mess with dogshit controls, tedious boring level design, eye-raping dissonant (lol!) graphics, and horrible audio. Certainly the worst of the Metroidvanias and overall one of the worst games in the Castlevania series. Ironically most of the things wrong with Harmony of Dissonance stem from the fact that the devs couldn't get SotN's dick out of their mouths and were obsessed with aping it down to its worst attributes, even down to Juste's extremely distracting after image with the worst sprite in the entire series.

 No.14395

>>14392
>piss easy mess with dogshit controls, tedious boring level design, eye-raping graphics
That's Circle of the Moon

 No.14396

>>14395
Naw, Circle of the Moon isn't full of enormous empty rooms that take forever to traverse with your magnetic boots.

 No.14397

Why has no one mentioned Aria?

 No.14398

>>13887
finally beat this turd
>the 1st area is literally just a tutorial area with 2 paths and bazinga man
>the 2nd/volt area is decent but is basically just 2 linear towers + a minigame tower
>the 3rd/ice area is easily the best area and feels the most like a classic prime area being isolated, slightly more mazelike, has more platforming/morphballing, iirc (easy) puzzles and with the only decent companion because he's a quiet hapa sniper man that says 2 lines and fucks off
>the 4th/lava area is pretty much shit and is a shooting gallery with 2 companions, an annoying samus fangirl and sergeant negro who is actually ok other than being a literal nigger. It also has a tiny amount of platforming, the most boring boost-ball-to-unlock-doors shit and thats it.
>you return to the ice area after this to get the spiderrail in the only real backtracking in the game that lasts more than 3 minutes, you also meet the final mech companion who appears in the game for 6 minutes total. Once again the ice area is the best area, its like it was designed by a completely different team than the rest of the game
>the 5th/cave area is utter trash and is just another straight shooting gallery pathway with one spiderrail detour part. You have 3 annoying companions this time (fangirl, sergeant negro, and mech) who all get fakeout deaths.
>the endgame is an even shittier version of the triforce pieces from Wind Waker where you go around collecting mech pieces to build a big mech so you can use its energy cannon to enter the final area. All but one piece is in the desert (one is in lava area) which is probably the worst, most barren open world I've ever seen that feels completely worthless. Also there is not fast travel so for all the areas before you have to waste 3-5 minutes traveling through a boring desert with nothing in it.
>final area is just a walk through an empty hallway until you get to a master teleporter to escape viewros (the game's planet).
>Out of nowhere Sylux appears and hes the final boss despite having nothing to do with the rest of the game (technically he was working behind the scenes but the game does a terrible job at showing that). First half of the boss fight is all the companions + Samus vs Sylux.
>First phase of the Sylux fight is ass as you are babysitting your companions and preventing them from dying. Otherwise its shoot moving doc oc mechanical tentacles to make sylux vulnerable, really boring.
>Second phase is bizarre as you shoot Sylux in a warp tunnel to heal yourself while dodging his attacks. Companions are gone
>Third phase is decent enough, its Samus alone vs Sylux and feels like a fine boss fight
>After this theres a cutscene where everyone tries to leave. Sylux returns and the game ends with Samus leaving all the companions behind to fight Sylux as they sacrifice themselves so Samus can escape. Samus teleports to a new planet, plants a tree with her psychic enabling stone and the game ends, obviously setting up Prime 5 on a new isolated planet and Sylux will probably follow her through the master teleporter.
basically, 1 area is good, 1 is ok, the rest are garbage and I had to really force myself to finish this otherwise boring game. At least there's nothing woke in it, I guess.

 No.14399

>>14398
also, the shooting feels strangely sluggish and imprecise. Most of the time you just lockon so this isn't really a problem other than some bosses.
Enemy AI is fine but outside of bosses and minibosses there are basically 3 enemy types-small ground creatures, small flying creatures, guard robots, and grievers which are 80% of what you fight. Grievers are human sized enemies that basically charge you and attack. Grievers use some tactics to flank, some will dig underground to reach you, and some variations have other attacks than basic melee attacks, but even those mostly just engage in melee.
Because the game wanted to not involve Sylux and space pirate for 99% of the game, you only fight space pirates at the very beginning of the game in the prologue. This ends up being a giant waste because they have space pirates already coded in the game and if they implemented them like previous Prime games they would be much more interesting to fight than 80% dumb melee beasts that mostly just charge you.

 No.14400

>>14399
4* enemy types, I added the guard robots after remembering them but I think they only show up during the lava and volt areas

 No.14401

>>14397
Because it's top tier while Dissonance is ok and Circle is shit.
Dawn would have been top tier if they fixed the fucking luck stat.

 No.14416

>>14398
You think this might be on purpose? Make Prime 4 such irredeemable shit that they have an excuse all loaded up when anyone brings up them making something other then bingbingwahoos or trap elf games?

 No.14417

>>14416
More likely due to Prime 4 having a troubled development cycle, Nintendo insisting Retro make a desert with zelda-style shrines (game literally just has 5 shrines that are much worse and somehow shorter than breath of the wild ones), and Nu-Retro being inexperienced and basically a new studio as Retro expanded greatly for the game and lost most of its leadership that made the original Prime games in the 2010s.

Linear levels, dumb companion characters, almost all abilities being copied from Prime 1 with 1 "psychic gimmick", lack of interconnected worlds or meaningful backtracking is all indicative of a new team making baby's first Prime game. Visually the game looks great for the hardware it was released on (especially as this is a Switch 1 game first that has an enhanced Switch 2 edition) so Retro did a good job on a technical level, its just almost everything else was a poorly done.

From what I've read Prime 5 is already under development and the sales of the game seem ok so hopefully they learn from their mistakes with Prime 4 (no "open" world at all, no shrines, no bike, no companions, actually interconnected worlds, more than 4 enemy types, lazy abilities that aren't just copy-pastes from Prime 1). Removing the worst parts of Prime 4 would help focus Prime 5 greatly and reduce its budget and development time anyway so the spiritually jewish management at Nintendo would like it too.

 No.14418

>>14417
Now that I think of it, Prey 2017 had a lot of qualities that old Prime games had designwise and Arkane Austin recently got shut down. I think most of those guys went independent or are looking for work so if Retro hired some of the people from Prey 2017 for Prime 5 instead of 343 halo slop retards I'd actually be optimistic for it. As of now, hopefully Prime 4 was a huge stumble but I'd be surprised if Prime 5 is anything more than "well its better than 4 but just good" and it will likely just be ok if they learn from 4's failures

 No.14419

>>14417
The biggest flaw with Prime 4 is the lack of multiplayer. I can't believe after how long it was in development that they couldn't have cobbled something together, especially when they're lauding Switch 2's new multiplayer features like GameChat. If they add multiplayer to Prime 5 and do the things you said also, it could be great.

 No.14420

>>14419
Yeah, if they get rid of all the drains that everyone hates (desert, bike, companions) they could use those resources to add an actual multiplayer mode. That would also mostly just be a separate team working on it and they could reuse a lot of the assets from Prime 4 building it in parallel with the main Prime 5 campaign. Other than the sluggish controls the combat is mostly good from Samus's perspective (enemy variety is where it fails) so they would just need to refine those to be tighter.

 No.14421

>>14398
the reddit man npc says you can tackle the areas in any order than immediately afterwards tells you to go the fire area (and yes, you have to do the areas in a linear order with no sequence breaking)

 No.14422

>>14421
Hopefully this will be another Jar Jar Binks situation with the reddit man where they did something stupid, take heed of the backlash, and never try it again.

 No.14423

File: 1767043898916-0.jpeg (66.84 KB, 1280x720, 16:9, 1764964294687.jpeg) ImgOps iqdb

File: 1767043898916-1.jpeg (704.48 KB, 1900x1700, 19:17, 1764964272369.jpeg) ImgOps iqdb

prime 1's first area vs prime 4's first area
lmao

 No.14424

>>14423
They had to dumb it down because America has lost about 20 IQ points on average since Prime 1.

 No.14427

File: 1767045936247.jpg (89.56 KB, 1024x896, 8:7, Mutt american grandson to ….jpg) ImgOps Exif iqdb

>>14424
>only 20

 No.14428

Why don't they get a fan of dungeon crawlers, survival horror, and metroidvania games to handle Metroid Prime? It shouldn't be hard to find someone with that profile.

 No.14429

>>14428
Because Metroid is more streamlined than something like System Shock.
You should play the Remake by the way.
This whole games development was a shitshow and I don't think Shitendo can make good games anymore.

 No.14430

>>14429
>I don't think Retro can make good games anymore.
Fixed that for you.

 No.14431

YouTube embed. Click thumbnail to play.
NINPEDOS BTFO

 No.14432

YouTube embed. Click thumbnail to play.
>>13887
Not even king Harman can defend it

 No.14434


 No.14435

>>14434
the answer: jews

 No.14463

YouTube embed. Click thumbnail to play.
>We'll keep shitting out Metroid games, despite losing its spark 30 years ago during the SNES era
This is just rubbing a lit cigarette onto an open wound, why the fuck Nintendo keeps on pretending they want to cater all ages considering all the shit that got scrapped because it was considered to risque since the R&D era? Not to mention they're sitting on a gold mine of unique franchises that could also be considered as "mature and thought provocative"

 No.14464

>>14463
I just want a classic 2D Metroid with good sprite art.
Why is this so hard to make?

 No.14466

>>14464
most devs now only know how to use unity/unreal and the few that can make good sprite art (inti create, some french, some south american) can't make good gameplay.

 No.14467

File: 1767384127572.jpg (63.17 KB, 520x329, 520:329, my shit don't stink.jpg) ImgOps Exif iqdb

>>14464
>Why is this so hard to make?
Well for starters there's this problem:
>>13901
>excessive emphasis on the character of Samus Aran (in line with Fusion) is why Metroid games have continuously been boxed into creative dead ends
Everything has to be a shitty remake or some extremely constrained prequel like the Prime games because Fusion and Zero Mission handcuffed the entire series with their stupid additions to the character of Samus Aran.

But that's only part of the problem. A more generalized problem that Metroid has is actually very similar to a problem that Mario has: a narcissistic egomaniac has been in charge of 2D Metroid ever since they fired Gunpei Yokoi. Out of respect for narcissistic egomaniacs, Nintendo has decided that if a series creator doesn't want to participate in game development, they're not going to put any effort into the games and at most farm development out to no-talent clowns. You're never going to get a 2D Metroid again because Sakamoto is just not interested in it. Like Miyamoto, he has attained the clout at Nintendo to outright refuse to participate in and potentially even sabotage attempts to make games like the old ones because he personally doesn't find developing them creatively stimulating anymore. Your desire for a 2D Nintendo game like the good old days is trumped by someone's ego.

 No.14469

File: 1767393383032-0.png (3.18 MB, 2224x1458, 1112:729, ClipboardImage.png) ImgOps iqdb

File: 1767393383032-1.png (671.6 KB, 640x617, 640:617, ClipboardImage.png) ImgOps iqdb

File: 1767393383032-2.png (1.68 MB, 2400x1350, 16:9, ClipboardImage.png) ImgOps iqdb

>>14467
Sakamoto is based, dude decided to work on a sequel to a detective series that had been dead for 25 years (best game for Super Famicom btw) rather than devote any effort to a new metroid
>>14466
yeah you see that a lot with indie devs that make good sprites but are too dumb to use anything beyond rpgmaker
>>14464
try AM2R

 No.14470

>>14469
I keep seeing that Emio: The Smiling Man title advertised, but I didn't know its backstory.

How is it? Did you play any of the Famicom Detective Club remakes for Switch?

 No.14471

>>14467
>Zero Mission
You never played it retard

>>14469
>Try AM2R
I have thanks

 No.14472

>>14470
I only played the switch version of the first one and it's kinda mid, not worth buying unless it's $10 or less. Its age is really apparent.
Not bothering with the Part 2 switch remake since I've played the SNES remake of Part 2 3 times; it's almost a perfect game so I don't see the switch version improving on it.
I haven't tried part 3 yet, it's still on my backlist, I heard it's okay, but nothing special.
Since the games are mostly 2D they emulate really well.

 No.14473

>>14472
I heard the Switch versions have full English and Japanese voice acting, that and the improved graphics suggest they put some money into the production, so that's probably why they're so expensive. I'd say it's worth a little more than $10, if you're into these kinds of games, but yeah I'd wait for a sale.

 No.14490

File: 1767477020139.jpg (41.6 KB, 428x604, 107:151, 2e7add6b7f9a7ec8dfee68bb41….jpg) ImgOps Exif iqdb

>>14469
>M for Maduro

 No.14491

>>14467
Just a reminder that Sonic's creator didn't want the American team to make another successful Sonic game like Sonic 2 for the Saturn so he refused to give them the tools for Nights. His ego and pseudo-racial bias killed Sega as a console-maker to an extent.

 No.14492

>>14491
Was Nights any good? I didn't have a Saturn, but always thought it looked cool.

 No.14496

>>14492
It was okay, it probably could have helper American Sonic Team get sega a profit for the saturn.
t. Watched my brother play it as a kid

 No.14497

>>14496
*helped

 No.14500

File: 1767524648804-0.png (63.44 KB, 474x248, 237:124, ClipboardImage.png) ImgOps iqdb

File: 1767524648804-1.png (165.49 KB, 474x355, 474:355, ClipboardImage.png) ImgOps iqdb

File: 1767524648804-2.png (214.06 KB, 474x266, 237:133, ClipboardImage.png) ImgOps iqdb

>>14473
The thing is that at the end of the day the first two games are still glorified NES games; the presentation is different, but the gameplay is exactly the same. They're good as far as NES games go, but at this point there's plenty of other mystery titles they're competing with. I think Part 2 can contend with them pretty well, but Part 1 is not as solid; there's a reason why they chose to remake Part 2 for SNES instead of Part 1.
Also for all 3 games it's JP voice only, but people who care about these games aren't going to care about that.


[Last 50 Posts]
[Go to top] [Catalog] [Return][Post a Reply]
Delete Post [ ]
[ home ] [ tv / art / wooo ] [ ost / lit / bane ] [ dup / oven / dunk ] [ truth / top / ch3 ]