YouTube embed. Click thumbnail to play.
No.13888
>another snail-paced FPS with bland platforming
Being a Metroid fan is suffering.
No.13890
>>13887The talking AI companion was a smart move. Parents will get a kick out of his quipping when their sons are playing the game in the living room on Christmas morning.
No.13891
>>13888It runs at 120 FPS.
No.13892
How do you think they'll release the remasters of Metroid Prime 2 and 3? It might be a Luigi's Mansion type deal where Prime 2 is only available on NSO, or they'll do a two-in-one deal like Pikmin 1 + 2 for Switch.
No.13899
>>13890*their wifes sons
FTFY
>>13896Metroid died in 2004 with Zero Mission and Prime 2
No.13900
>>13891And yet Samus runs at the speed of a sloth.
No.13902
>>13901Fusion was mediocre, yeah, but Zero Mission fixed all it's issues and made what's easily the best game in the series on par with Super.
No.13903
>>13902>handholding ledgegrabbing suitless bullshitZero Mission isn't even a good remake let alone "on par with Super". It completely misses the point of the original Metroid. Furthermore it's excessive emphasis on the character of Samus Aran (in line with Fusion) is why Metroid games have continuously been boxed into creative dead ends.
No.13904
>>13903>handholdingIt's more open ended than Super, fuck out of here.
No.13912
>>13904The game shows you were where to go next constantly, you fuck off out of here.
No.13914
>>13912So what? You're meant to explore
No.13917
>>13913so did other m which is the worst metroid (prime 4 might surpass it)
No.13918
Its over, first samus is made five four and now this crap?
No.13919
>>13918outside of captain reddit the rest of prime 4 looks pretty good to great, even the bike looks fun even if it doesn't fit metroid
No.13920
>>13919I'd rather have some space battle sequences where they let you pilot Samus' ship.
No.13927
>>139161.) Screenshots 6 and 7 here
>>13910 look exactly like Delta Halo from Halo 2, with the platforms above a forest and strange temples in the distance AND you're running around with a bunch of space marine buddies
2.) The location with the Matrix architectural similarities + lightning and fog is a pretty undeniable reference
3.) The Akira bike slide in the trailer was an explicit nod
4.) Tron bikes have trails
5.) I swear I've seen that same exact alien in some movie or a game
No.13929
>>13927Why do you think subtle pop culture references in a game are a bad thing?
No.13933
>>13927>>13929not to mention the first metroid was inspired by Alien and Ripley is a direct reference to Ellen Ripley
No.13935
>>13933Alien's Ripley is a direct reference to the director's, Ridley Scott's, name, whom Metroid villain Ridley is named after.
Nintendo used to do stuff like this back when people were less concerned about trademarks, like how the Koopalings were each named after a rock star.
No.13936
>>13935you're right, I'm a dumb nigger and confused ripley and ridley
No.13937
>>13936It's okay. There's a grammatical error in my post.
No.13938
YouTube embed. Click thumbnail to play.
REDDIT PRIME BTFO BY SYNTHETICMAN CLONE
No.13940
>>13939Metroid Prime 4 isn't even a showcase of Switch 2's full capabilities, it's a Switch 1 game that's enhanced to run at 120 FPS, in a higher resolution.
If you want to see what Switch 2 can do, look at the FF7 remake or Cyberpunk.
No.13941
YouTube embed. Click thumbnail to play.
This was the Switch gameplay trailer from last fall, before Switch 2 was announced, as you can see it doesn't look very different from the Switch 2 version.
From what I can tell, the main reason to get it for Switch 2 is for better multiplayer functionality, like GameChat, and mouse control. But I wouldn't rush out to buy a Switch 2 for it.
No.13942
>>13939Not technical visuals, just good art design.
Xbox games all look like shit because they're made by pajeets and incompetent retards with no creative vision.
No.13944
>>13938synthetic synthetic man
No.13976
>>13941Also a reminder that mouse controls probably aren't much a selling point, since the Metroid Prime series is designed to be a console shooter. The lock-on mechanism is a central point of the games mechanics. The big win on Switch 2 is 120FPS and probably no stutters. If you are one of those performance mode weirdos, then get the Switch 2 version. For most people, I'm not sure it makes sense if there is a premium.
No.13978
>>13976Since I made that post, I've learned that Beyond probably won't have a multiplayer mode, since we're a couple of weeks out from the release, and it hasn't been announced. You would certainly think they would've highlighted the multiplayer features for the Switch 2 edition at this point, since people are Christmas shopping for games.
The only Metroid Prime game that had a multiplayer mode was Echoes, not online of course.
It's a missed opportunity to have an exclusive multiplayer FPS out in the beginning of Switch 2's lifespan, but this thing has always been a Switch 1 title from the ground up, and they just added some bells and whistles.
No.13979
>>13976>Performance weirdosAnyone with a brain enjoys more performance, it directly impacts the gameplay due to input lag.
No.13982
>>13976>The lock-on mechanism is a central point of the games mechanics.Did you not play Corruption?
No.14225
YouTube embed. Click thumbnail to play.
The Desert music finally got uploaded to Youtube!
No.14226
>>13901How would a perfect Metroid line up should be? Should've died along side with F-Zero during the Gamecube era making Samus as a fancy filler character for Super Smash?
No.14229
>>14226>Perfect LineupSuper, Zero Mission, Prime and Prime 2
>Should have diedYeah it should have died with the Gamecube/Gameboy Advace, the best we've had since then have been 2 mediocre games by the MedBull chads at Mercury Steam.
Nintendo doesn't know what the fuck to do with it's trademark IPs.
I doubt it's only the devs as well, some of them can put out good stuff, all of this shit from Prime 3 and Other M to this latest abortion all feels like Shitendo meddling and pushing for trends instead of focusing on what makes Metroid great, exploration on open ended maps, atmosphere and item progression.
They keep pushing these retarded narratives nobody gives a fuck about when all people want from the series narratively is Metroid saving people in need and opening up slightly to them.
The fucking Metroid saving Samus in Super, which happens in 1 minute with 0 dialog,has more narrative and spiritual weight than the hours of fuckjng bullshit they keep adding to these games, which take more money to make and which still don't translate into sales.
No.14232
Reminder: The writer for this gayme is a mentally ill man that chopped off his dick that believes Samus is a mentally ill man that chopped off his dick.
No.14236
>>14229>one of the greatest games of all time, shitty remake that completely missed the point of the original game, two snail-paced FPSs with laughable platformingSorry kiddo, your slop doesn't measure up. Metroid should have been concluded with Super Metroid.
No.14237
>>14236>one of the greatest games of all timeWhich game are you referring to? It's not clear from your post.
>two snail-paced FPSs with laughable platformingWhich are the snail-paced FPSs?
No.14239
>>14238No one knows what you're talking about. Could you speak more directly?
No.14242
>>14238Does it let you skip the shitty fucking "zero-suit" section that nobody asked for?
No.14243
>>14242That section is really good, I enjoyed it a lot. The game turning into a stealth game at the end freshened up that last hour or so.
No.14245
>>14242Can you skip the linear sequence at the end of Super Metroid which is literally a corridor with just Space Pirates and Metroids?
Yeah, I didn't think so!
No.14246
>>14245Does that sequence take away all the powers and abilities you just spent the whole game collecting for an utterly deflationary finale? Checkmate, zerofag.
No.14247
>>14236I fucking hate retarded newfags like you, who learn about the series randomly, play everything in a month or so, and claim to know what the "essence" of said series is.
>shitty remake that completely missed the point of the original gameZero Mission completely understood the assignement. I don't even have to prove it by showing any example, basically all of the Metroid fan community has agreed to this ever since the game was released back in '04. Nestroid is archaic, was made in 6 months, is broken through and through and its only "philosophy" is dropping items here and there without proper level design other than "search for the 2 bosses". Heck, Metroid 2 was just a linear succession of areas (that being said, Yokoi did give it a much better level design thanks to its verticality). It only took Super Metroid for "muh sequence breaking" to become a thing, and it then stopped being a thing UNTIL ZERO MISSION (I don't count the early space jump in Prime, since you need a very specific version of the game to do that).
>>14242There's nothing wrong about the Zero Suit section. It's a hallway, for sure, but it still calls upon the player's skill, sense of timing, and even memorization in order to overcome it, and it has enough hidden powerups to make the player go around quite a bit once you get the suit back. Also it's a great tie in to the Metroid manga, and it's anime as fuck so you're wrong. You're not going to bitch endlessly about a stealth sequence that takes basically 5 minutes to complete, are you?
No.14248
>>14247>newfags who learn about the series randomlyNice try shit eater. Anyone who actually started with the original Metroid could see how badly Zero Mission fucked up the idea. Metroid was a labyrinth game. Although you've described that disparagingly, you yourself just admitted the clear distinction between Zero Mission's design philosophy and the original game's. You may LIKE that hand-holding casual turd, but you therefore must concede that it is not a faithful remake.
No.14251
>>14248>Metroid was a labyrinth game.So was Legend of Zelda first of its name. In fact, most non-linear games back in the 80s were basically built as mazes with as little clues as possible in order to
1) make the games last longer (when you know where to go, most of those games can be done in a ridiculously short time) and therefore make the players feel like the purchase was worth it
2) go around the technical limitations
The labyrinthian aspect is still preserved in ZM, save for the stupid Chozo statues, and the game can be done in basically any order provided that you know your stuff, which is one of the aspects that carried over from Super Metroid. What's next? Are you gonna complain that you can't get lost in SM because there's a map? You just need to admit that the obscure aspects of the first game were an archaic game design that resulted more from business decisions and having to deal with technical limitations than pure artistic impulses.
Or are you going to say next that the original LoZ was the ONLY TRUE Zelda game, and that anything from ALTTP onwards was handholdy casual garbage? Please, I need you to do some introspection at some point.
No.14252
>>14246>>14248You get a new armor for the finale and can even backtrack with it.
>Muh handholding>Because it gives you an objective tracker you can not only ignore, but skip as well.Retarded fucking nigger
No.14253
>>14251You're talking to same kind of inbred cocksucker that tells you that you didn't beat the game if you play thev Castlevania 2s hack with an ingame map because the original game didn't have a map.
Completely unaware that the original non localized and Amerifucked release had a map in the manual.
Next he'll say pic related is good game design.
No.14254
>>14248>Anyone who actually started with the original Metroid could see how badly Zero Mission fucked up the ideaI actually started with the original metroid (due to the 3DS ambassador program) and I can say I vastly prefer Zero Mission, I played the original metroid for a long time and never beat it because the it's too cryptic, worse than Zelda in that regard. Zero Mission gives the player enough direction to eventually reach each boss without being too handhold-y. I'd rather the game give me hints about where I need to go than need to read a guide or spend an unnecessary amount of time testing for secret passages.
No.14255
>>13887I love the Alien IP, but the retro titles aren't too good, besides maybe Alien 3 on Game Boy. I'm thinking of getting into Metroid because it feels like it has the best "Alien" titles from that time, alongside Contra or Alien Syndrome, how should one go about getting into the retro Metroid titles?
P.S. Samus is sexy.
No.14256
>>14255You start from the first game and play them sequentially. Why is this such a difficult concept for zoomers to grasp?
No.14258
>>14255Play 1, then jump to Super, then play the games in sequence until you finish Zero Mission.
Then play Another Metroid 2 Remake
After that play Metroid Prime 1-3
>>14256Because side games and shit like DMC2 exists.
Fucking retard.
No.14259
>>14255Honestly, you should just play from the first game, just to give you an idea. If the first game is too obscure/limited for you, it's okay to skip it and discover with Zero Mission instead, but don't skip Metroid II. It's actually a fine game with alright playability, despite what people might think.
Then just play sequentially or something.
No.14260
>>14259Not him, but I tried playing the first Metroid, and it's just not fun because controlling Samus is very limited. You can't duck, and you can only shoot a short distance in front of you. The game is mainly about constantly jumping over, running past and dodging the enemies, it's more about timing rather than blasting everything in sight. It's a product of its time, but game design has come a long way, although other Nintendo games of that era do hold up much better.
No.14261
>>14260Game design didn't really hit its stride until the '90s, most of the older games suffered from cheap gameplay mechanics for difficulty, to extend the play time.
No.14262
>>14260>you can only shoot a short distance in front of youIIRC you can unlock long distance shots. The real issue is flying enemies and no way to aim diagonally.
No.14263
>>14262>The real issue is flying enemies and no way to aim diagonally.And most of the ground enemies being too short for Samus to shoot. That's just cheap and gay, any way you slice it.
No.14264
>>14261You can actually see that with every Megaman release.
Once you hit Megaman 3 which was released in 1990, it's when the games stop trying to be arcade game wannabes and trying to be their own thing with less bullshit more refined gameplay and level design.
I really think the crux of the issue was that, these were just cheap things thrown together in a couple of months by like 5 people mostly stuck in arcade design philosophy to pad out game time.
No.14266
>>14263The game has bombs for a reason.
No.14275
>>14267In actual Arcades it was about getting that coin more than padding out the game.
In console games with a hefty paywall? Fuck yes it was.
Castlevania actually respects your fucking time which is why it's considered a classic.
No.14279
>>14275Guarantee you've never spent more than an hour in an actual arcade. Arcade design is the complete opposite of padding. Arcade games are designed to be short intense challenges so that one person can't hog a machine forever on a single credit. If you're letting someone play for hours on one credit you're losing money. There are only a small number of exceptions to this, the bulk of which come from the early '80s when arcade game designers were still figuring things out. If you're speaking about "padding" in a game, you're not speaking about anything related to arcade design, you're just parroting a completely ignorant piss take (no doubt received wisdom from some Zoomer eceleb).
No.14280
>>14279Arcade games are designed not to allow the player to progress very far without dying because of the same aforementioned cheap gameplay mechanics, thus he has to insert more and more credits to maintain his progress.
No.14281
>>14280In another predictable piss take, you again reveal your total ignorance about how real arcades function. Arcade games are designed to be as difficult as a paying customer will tolerate. Arcade games that are too "cheap" aren't popular and are quickly replaced by operators.
No.14282
>>14281You must've enjoyed being a masochist playing arcade games back in the day judging by how angry you're getting when anons call out arcade bullshit.
No.14283
>>14282>you're a masochist if you enjoy a challengeZoomers gonna Zoom~
No.14284
>>13887Meanwhile Wario World GOT A
fucking port to the Non-existent Services Online, instead of getting Next Level Games make a sequel or at least a fucking remake, you get the world's most barebones beat 'em up game and not even including the japanese version Nintendo R&D was too good to exist in this timeline.
No.14285
>>14284It's like how Luigi's Mansion 2 and 3 can be had on Switch, but you need a Switch 2 to access the original through NSO.
No.14286
>>14284Wario World was exceptionally mediocre and short, why do you give a shit? Also it was made by Treasure.
No.14287
>>14283>>14279>>14281>I can't readKill yourself, every coin I put inside a NeoGeo for another Metal Slug round was worth it back then, but was it fair? Fuck no!
These games were designed to eat quarters, you can pretend otherwise all you want you dumb fucking nigger, that's the objective truth, and most early console games were designed around this philosophy since the majority of experienced developers had worked in Arcade games.
No.14289
>>14288Arcades and home consoles similarly had cheap gameplay mechanics like janky controls and avatars with limited abilities which made it difficult to progress. This was done intentionally to make the game last longer. In the case of arcades, it was slightly different in that the idea was to get more quarters out of the player. With home consoles, gamers were convinced that these long tedious slogs equaled value for their purchase, because no one knew there was a better way until game design evolved later.
No.14290
>>14286How many games need a remake so badly but nobody wants to lay a finger on them? Instead they're all remaking shit that was already perfect to begin with.
No.14299
>>14290yeah they are too busy remaking good games instead of remaking bad ones, bubsy 3D got an improvement hack a few months ago but besides that it's mostly already good games that get remade endlessly, like Mario RPG games
No.14302
>>14288Because games back then were short, on an extremely tight development budget/deadline and usually made by 1-10 people while being pretty expensive.
The arcade design philosophy started off naturally as a segway from Arcade games, to being used as padding to lenghten playtime.
You can evidently see this done with late 90s and 2000s budget games as well, which had similar development/budget restrictions as 80s videogames, after Arcades started sunsetting in the West.
No.14350
>>14346It's really good but IGA the fucking faggot still hasn't fixed drop rates for luck builds AFTER 22 FUCKING YEARS
No.14353
>>14350>it's really good>IgarashiSo it's trash. Thanks for the warning.
No.14361
>>14353I'm confused. He made SOTN. Are you just baiting?
No.14363
>>14361Not a bit, Symphony of the Night is trash too. It's telling that the best of the Metroidvanias is the one that worthless hack had nothing to do with (Circle of the Moon).
No.14372
>>14371>tips fedoraebin bait mate
No.14375
>>14363Circle of the Moon is absolute fucking trash and Harmony of Dissonance alone rapes it raw.
No.14377
>>14376Fun Boss unlike the Zombie Dragon
Now kill yourself
No.14378
>>14363Circle of the Moon (Dash Hack) is the only one I've played
No.14380
>>14375Symphony > Circle > Harmony
No.14389
>>14380>Filtered by the open castleDissonance is rough but shits all over Circles linearity any fucking day of the week.
No.14392
>>14389>Dissonance is roughIt's shit. It's a piss easy mess with dogshit controls, tedious boring level design, eye-raping dissonant (lol!) graphics, and horrible audio. Certainly the worst of the Metroidvanias and overall one of the worst games in the Castlevania series. Ironically most of the things wrong with Harmony of Dissonance stem from the fact that the devs couldn't get SotN's dick out of their mouths and were obsessed with aping it down to its worst attributes, even down to Juste's extremely distracting after image with the worst sprite in the entire series.
No.14395
>>14392>piss easy mess with dogshit controls, tedious boring level design, eye-raping graphicsThat's Circle of the Moon
No.14396
>>14395Naw, Circle of the Moon isn't full of enormous empty rooms that take forever to traverse with your magnetic boots.
No.14397
Why has no one mentioned Aria?
No.14398
>>13887finally beat this turd
>the 1st area is literally just a tutorial area with 2 paths and bazinga man>the 2nd/volt area is decent but is basically just 2 linear towers + a minigame tower>the 3rd/ice area is easily the best area and feels the most like a classic prime area being isolated, slightly more mazelike, has more platforming/morphballing, iirc (easy) puzzles and with the only decent companion because he's a quiet hapa sniper man that says 2 lines and fucks off>the 4th/lava area is pretty much shit and is a shooting gallery with 2 companions, an annoying samus fangirl and sergeant negro who is actually ok other than being a literal nigger. It also has a tiny amount of platforming, the most boring boost-ball-to-unlock-doors shit and thats it.>you return to the ice area after this to get the spiderrail in the only real backtracking in the game that lasts more than 3 minutes, you also meet the final mech companion who appears in the game for 6 minutes total. Once again the ice area is the best area, its like it was designed by a completely different team than the rest of the game>the 5th/cave area is utter trash and is just another straight shooting gallery pathway with one spiderrail detour part. You have 3 annoying companions this time (fangirl, sergeant negro, and mech) who all get fakeout deaths.>the endgame is an even shittier version of the triforce pieces from Wind Waker where you go around collecting mech pieces to build a big mech so you can use its energy cannon to enter the final area. All but one piece is in the desert (one is in lava area) which is probably the worst, most barren open world I've ever seen that feels completely worthless. Also there is not fast travel so for all the areas before you have to waste 3-5 minutes traveling through a boring desert with nothing in it.>final area is just a walk through an empty hallway until you get to a master teleporter to escape viewros (the game's planet).>Out of nowhere Sylux appears and hes the final boss despite having nothing to do with the rest of the game (technically he was working behind the scenes but the game does a terrible job at showing that). First half of the boss fight is all the companions + Samus vs Sylux.>First phase of the Sylux fight is ass as you are babysitting your companions and preventing them from dying. Otherwise its shoot moving doc oc mechanical tentacles to make sylux vulnerable, really boring.>Second phase is bizarre as you shoot Sylux in a warp tunnel to heal yourself while dodging his attacks. Companions are gone>Third phase is decent enough, its Samus alone vs Sylux and feels like a fine boss fight>After this theres a cutscene where everyone tries to leave. Sylux returns and the game ends with Samus leaving all the companions behind to fight Sylux as they sacrifice themselves so Samus can escape. Samus teleports to a new planet, plants a tree with her psychic enabling stone and the game ends, obviously setting up Prime 5 on a new isolated planet and Sylux will probably follow her through the master teleporter.basically, 1 area is good, 1 is ok, the rest are garbage and I had to really force myself to finish this otherwise boring game. At least there's nothing woke in it, I guess.
No.14399
>>14398also, the shooting feels strangely sluggish and imprecise. Most of the time you just lockon so this isn't really a problem other than some bosses.
Enemy AI is fine but outside of bosses and minibosses there are basically 3 enemy types-small ground creatures, small flying creatures, guard robots, and grievers which are 80% of what you fight. Grievers are human sized enemies that basically charge you and attack. Grievers use some tactics to flank, some will dig underground to reach you, and some variations have other attacks than basic melee attacks, but even those mostly just engage in melee.
Because the game wanted to not involve Sylux and space pirate for 99% of the game, you only fight space pirates at the very beginning of the game in the prologue. This ends up being a giant waste because they have space pirates already coded in the game and if they implemented them like previous Prime games they would be much more interesting to fight than 80% dumb melee beasts that mostly just charge you.
No.14400
>>143994* enemy types, I added the guard robots after remembering them but I think they only show up during the lava and volt areas
No.14401
>>14397Because it's top tier while Dissonance is ok and Circle is shit.
Dawn would have been top tier if they fixed the fucking luck stat.
No.14416
>>14398You think this might be on purpose? Make Prime 4 such irredeemable shit that they have an excuse all loaded up when anyone brings up them making something other then bingbingwahoos or trap elf games?
No.14417
>>14416More likely due to Prime 4 having a troubled development cycle, Nintendo insisting Retro make a desert with zelda-style shrines (game literally just has 5 shrines that are much worse and somehow shorter than breath of the wild ones), and Nu-Retro being inexperienced and basically a new studio as Retro expanded greatly for the game and lost most of its leadership that made the original Prime games in the 2010s.
Linear levels, dumb companion characters, almost all abilities being copied from Prime 1 with 1 "psychic gimmick", lack of interconnected worlds or meaningful backtracking is all indicative of a new team making baby's first Prime game. Visually the game looks great for the hardware it was released on (especially as this is a Switch 1 game first that has an enhanced Switch 2 edition) so Retro did a good job on a technical level, its just almost everything else was a poorly done.
From what I've read Prime 5 is already under development and the sales of the game seem ok so hopefully they learn from their mistakes with Prime 4 (no "open" world at all, no shrines, no bike, no companions, actually interconnected worlds, more than 4 enemy types, lazy abilities that aren't just copy-pastes from Prime 1). Removing the worst parts of Prime 4 would help focus Prime 5 greatly and reduce its budget and development time anyway so the spiritually jewish management at Nintendo would like it too.
No.14418
>>14417Now that I think of it, Prey 2017 had a lot of qualities that old Prime games had designwise and Arkane Austin recently got shut down. I think most of those guys went independent or are looking for work so if Retro hired some of the people from Prey 2017 for Prime 5 instead of 343 halo slop retards I'd actually be optimistic for it. As of now, hopefully Prime 4 was a huge stumble but I'd be surprised if Prime 5 is anything more than "well its better than 4 but just good" and it will likely just be ok if they learn from 4's failures
No.14419
>>14417The biggest flaw with Prime 4 is the lack of multiplayer. I can't believe after how long it was in development that they couldn't have cobbled something together, especially when they're lauding Switch 2's new multiplayer features like GameChat. If they add multiplayer to Prime 5 and do the things you said also, it could be great.
No.14420
>>14419Yeah, if they get rid of all the drains that everyone hates (desert, bike, companions) they could use those resources to add an actual multiplayer mode. That would also mostly just be a separate team working on it and they could reuse a lot of the assets from Prime 4 building it in parallel with the main Prime 5 campaign. Other than the sluggish controls the combat is mostly good from Samus's perspective (enemy variety is where it fails) so they would just need to refine those to be tighter.
No.14421
>>14398the reddit man npc says you can tackle the areas in any order than immediately afterwards tells you to go the fire area (and yes, you have to do the areas in a linear order with no sequence breaking)
No.14422
>>14421Hopefully this will be another Jar Jar Binks situation with the reddit man where they did something stupid, take heed of the backlash, and never try it again.
No.14424
>>14423They had to dumb it down because America has lost about 20 IQ points on average since Prime 1.
No.14428
Why don't they get a fan of dungeon crawlers, survival horror, and metroidvania games to handle Metroid Prime? It shouldn't be hard to find someone with that profile.
No.14429
>>14428Because Metroid is more streamlined than something like System Shock.
You should play the Remake by the way.
This whole games development was a shitshow and I don't think Shitendo can make good games anymore.
No.14430
>>14429>I don't think Retro can make good games anymore.Fixed that for you.
No.14431
YouTube embed. Click thumbnail to play.
NINPEDOS BTFO
No.14432
YouTube embed. Click thumbnail to play.
>>13887Not even king Harman can defend it
No.14463
YouTube embed. Click thumbnail to play.
>We'll keep shitting out Metroid games, despite losing its spark 30 years ago during the SNES era
This is just rubbing a lit cigarette onto an open wound, why the fuck Nintendo keeps on pretending they want to cater all ages considering all the shit that got scrapped because it was considered to risque since the R&D era? Not to mention they're sitting on a gold mine of unique franchises that could also be considered as "mature and thought provocative"
No.14464
>>14463I just want a classic 2D Metroid with good sprite art.
Why is this so hard to make?
No.14466
>>14464most devs now only know how to use unity/unreal and the few that can make good sprite art (inti create, some french, some south american) can't make good gameplay.
No.14467
>>14464>Why is this so hard to make?Well for starters there's this problem:
>>13901>excessive emphasis on the character of Samus Aran (in line with Fusion) is why Metroid games have continuously been boxed into creative dead endsEverything has to be a shitty remake or some extremely constrained prequel like the Prime games because Fusion and Zero Mission handcuffed the entire series with their stupid additions to the character of Samus Aran.
But that's only part of the problem. A more generalized problem that Metroid has is actually very similar to a problem that Mario has: a narcissistic egomaniac has been in charge of 2D Metroid ever since they fired Gunpei Yokoi. Out of respect for narcissistic egomaniacs, Nintendo has decided that if a series creator doesn't want to participate in game development, they're not going to put any effort into the games and at most farm development out to no-talent clowns. You're never going to get a 2D Metroid again because Sakamoto is just not interested in it. Like Miyamoto, he has attained the clout at Nintendo to outright refuse to participate in and potentially even sabotage attempts to make games like the old ones because he personally doesn't find developing them creatively stimulating anymore. Your desire for a 2D Nintendo game like the good old days is trumped by someone's ego.
No.14469
>>14467Sakamoto is based, dude decided to work on a sequel to a detective series that had been dead for 25 years (best game for Super Famicom btw) rather than devote any effort to a new metroid
>>14466yeah you see that a lot with indie devs that make good sprites but are too dumb to use anything beyond rpgmaker
>>14464try AM2R
No.14470
>>14469I keep seeing that Emio: The Smiling Man title advertised, but I didn't know its backstory.
How is it? Did you play any of the Famicom Detective Club remakes for Switch?
No.14471
>>14467>Zero MissionYou never played it retard
>>14469>Try AM2RI have thanks
No.14472
>>14470I only played the switch version of the first one and it's kinda mid, not worth buying unless it's $10 or less. Its age is really apparent.
Not bothering with the Part 2 switch remake since I've played the SNES remake of Part 2 3 times; it's almost a perfect game so I don't see the switch version improving on it.
I haven't tried part 3 yet, it's still on my backlist, I heard it's okay, but nothing special.
Since the games are mostly 2D they emulate really well.
No.14473
>>14472I heard the Switch versions have full English and Japanese voice acting, that and the improved graphics suggest they put some money into the production, so that's probably why they're so expensive. I'd say it's worth a little more than $10, if you're into these kinds of games, but yeah I'd wait for a sale.
No.14491
>>14467Just a reminder that Sonic's creator didn't want the American team to make another successful Sonic game like Sonic 2 for the Saturn so he refused to give them the tools for Nights. His ego and pseudo-racial bias killed Sega as a console-maker to an extent.
No.14492
>>14491Was Nights any good? I didn't have a Saturn, but always thought it looked cool.
No.14496
>>14492It was okay, it probably could have helper American Sonic Team get sega a profit for the saturn.
t. Watched my brother play it as a kid
No.14500
>>14473The thing is that at the end of the day the first two games are still glorified NES games; the presentation is different, but the gameplay is exactly the same. They're good as far as NES games go, but at this point there's plenty of other mystery titles they're competing with. I think Part 2 can contend with them pretty well, but Part 1 is not as solid; there's a reason why they chose to remake Part 2 for SNES instead of Part 1.
Also for all 3 games it's JP voice only, but people who care about these games aren't going to care about that.
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