>>282464I never watched campaign one, but honestly that dude seemed like he needed to learn a few things the hard way. Sometimes the greatest gift is a punch in the face.
Where it started going wrong was when it went from being a sidegig to a maingig, and they're handing it round to try to get animated, at which point the need to appease current yearism ruined what was actually a pure art.
That said, there was always a limit to how much of it the audience actually wanted. They'd have to be at at least 100,000 minutes of content, that's a LOT. You look at all the failed copycats too, the most logical explanation is they basically saturated their own market single handedly. It's really a lesson for everyone else when a pack of white weebs playing DnD gets 2million views while Woke of Time with an Amazon budget couldn't hit a single demo.